Difference between revisions of "Sound Shooter"

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{{Skill infobox
{{#vardefine:skill evolution|1686}}
| jp name = 音を撃つ者
{{#masterdata:Skill|628|format=wiki}}
| en name = Noisemaker
| jp trigger timing = 攻撃後
| jp description = 敵と十字2マスに熱情付与/25%
| en description = Apply {{Status effect|熱情}} to enemies hit and allies within two squares horizontally and vertically
| proc chance = 25
}}
 
== Companions with {{PAGENAME}} ==
 
{{Companion list
| base skill = ?, 音を撃つ者
| show skill description = n
}}

Latest revision as of 06:14, 20 May 2020



Sound Shooter
JP Name 音を撃つ者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self, hit units and alliesThe following range only applies to this group of transients in a 2-square cross radius around self
Proc Chance 25%
Evolution(s) Thundering Pep Squad

Transients with 音を撃つ者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Nobuharu (Festival)4WoodSnipe756584Head of Festivities Arbitrator Morale Raiser Sound ShooterWeapon Spread All.pngCold Flower Mountain WindElemental Mastery

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