Difference between revisions of "Punk with Wild Child"

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Latest revision as of 16:46, 15 July 2024



Punk with Wild Child
JP Name 鬼子連れのヤンキー
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self
Proc Chance 50%

Punk with Wild Child
JP Name 鬼子連れのヤンキー
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allies directly adjacent to self
Proc Chance 50%
This is an additional effect

Punk with Wild Child
JP Name 鬼子連れのヤンキー
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self
Proc Chance 40%
This is an additional effect

Punk with Wild Child
JP Name 鬼子連れのヤンキー
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self
Proc Chance 40%
This is an additional effect

Punk with Wild Child
JP Name 鬼子連れのヤンキー
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect No effect
Proc Chance 35%
This is an additional effect

Punk with Wild Child
JP Name 鬼子連れのヤンキー
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -200~-400 HP to hit units, steal 100% of decreased HP
Proc Chance 35%
This is an additional effect

Punk with Wild Child
JP Name 鬼子連れのヤンキー
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If HP < 50%) Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self
Proc Chance 45%
This is an additional effect

Transients with 鬼子連れのヤンキー

No transients found that satisfy the search criteria.

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