Revision as of 06:53, 11 July 2023
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self |
Proc Chance |
45% |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Crit++ ResistanceAcquire skill for 2 turns: Remove Crit++ from self (Irremovable Buff) to self |
Proc Chance |
100% |
This is an additional effect |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-2000~-4000 HP to hit units and enemies directly adjacent to them |
Proc Chance |
40% |
This is an additional effect |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turn 2) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
While MovingWhen this unit is held by their player. |
Effect |
Increase vertical movement by 1 |
Proc Chance |
100% |
This is an additional effect |
|
Transients with 支えを手にした者
No transients found that satisfy the search criteria.
Guide |
---|
Basic Information | |
---|
General Game Guides | |
---|
Card Properties | |
---|
Lists | |
---|
Quests | |
---|
Other | |
---|
1 comment
[]
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |