Latest revision as of 03:56, 11 April 2023
Notes
Ardor and Concentration only trigger when the character enters the battlefield on the 2nd turn or later. This can be achieved by using sub slots of the team. Note that characters replace defeated ones before a new turn starts, so at best the buffs can be used starting with the 3rd turn of the game.
Relief Pitcher |
JP Name |
必中の中継ぎ投手 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self |
Proc Chance |
25% |
|
Relief Pitcher |
JP Name |
必中の中継ぎ投手 |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) (x100) |
Proc Chance |
100% |
This is an additional effect |
|
Relief Pitcher |
JP Name |
必中の中継ぎ投手 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
Relief Pitcher |
JP Name |
必中の中継ぎ投手 |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turns 2, 3, 4...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
Relief Pitcher |
JP Name |
必中の中継ぎ投手 |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turns 2, 3, 4...) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
Relief Pitcher |
JP Name |
必中の中継ぎ投手 |
Trigger timing |
When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to allies directly adjacent to self |
Proc Chance |
50% |
This is an additional effect |
|
Transients with 必中の中継ぎ投手
No transients found that satisfy the search criteria.
Guide |
---|
Basic Information | |
---|
General Game Guides | |
---|
Card Properties | |
---|
Lists | |
---|
Quests | |
---|
Other | |
---|
0 comments
[]
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher