Difference between revisions of "Laser Shooter"

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{{#vardefine:skill en name|Laser Shooter}}
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Revision as of 04:00, 11 May 2021



Laser Shooter
JP Name レーザーの撃ち手
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Change (Thrust)Changes the unit's weapon type to Thrust-ranged for 3 turns. (Buff) to self
Proc Chance 50%

Laser Shooter
JP Name レーザーの撃ち手
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff)
Proc Chance 50%
This is an additional effect

Laser Shooter
JP Name レーザーの撃ち手
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 3, 6, 9...) Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units and enemies 1 square around them
Proc Chance 45%
This is an additional effect

Transients with レーザーの撃ち手

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Breke (Nightglows)4FireSnipe710490Precision Mover Laser Shooter Android of the Stars Wanderer in the NightWeapon Spread Snipe.pngAccomplishment in the Far Off SkyWar Principle?

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