Difference between revisions of "Aegir/Strategy"
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===Christmas Aegir=== | ===Christmas Aegir=== | ||
{{Transient icon|Aegir|variant=Christmas|rarity=5}} doesn't have many good options for AR equipment yet, but he does have access to {{AR Equipment|id=5011}} which allows him to pierce {{Status effect|回避}}. This is very useful since Evasion is sometimes used to thwart first turn advantage in maps and because there are quite a few enemies who apply Evasion behind them. | {{Transient icon|Aegir|variant=Christmas|rarity=5}} doesn't have many good options for AR equipment yet as of time of writing, but he does have access to {{AR Equipment|id=5011}} which allows him to pierce {{Status effect|回避}}. This is very useful since Evasion is sometimes used to thwart first turn advantage in maps and because there are quite a few enemies who apply Evasion behind them. | ||
==Checks and Counters== | ==Checks and Counters== |
Revision as of 08:24, 11 February 2020
NOTE: This page currently under construction.
(This page is for Aegir strategy guide. For the standard Aegir page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
With the new Buff Snatch coming from him as well as somewhat favorable Push properties, Aegir offers unusual tools that can be exploited under the right circumstances. Buff Snatch is similar to Purge, except the erased buff is then transferred to him, this is especially useful to steal Guts, Evasion or other rare, non-scaling buffs he can make use of. It may sound quite great on paper, but it’s ultimately a glorified Purge due to the stolen buffs scaling off of enemy skill level, which is often not high enough. Past that, his LB1+LB2 offers a permanent push and lock thanks to Fear, allowing him to progressively push enemies up without repercussions. One very noteworthy aspect of his is also his Charge, being able to heal a lot of his HP back if it hits 2-3 enemies, which is heavily recommended. You can try and exploit his Charge for durability and damage (as 5☆ thanks to a nice offensive self-buff).
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Disruptive Support
Gameplay role:
Pros
+ Default CP Up allows him to reach his fantastic Charge earlier.
+ LB1 Fear along with LB2 Push will allow him to shove back and hold enemy lines as much as he wants.
+ Buff Snatch is a Purge that, besides erasing enemy buffs progressively, he’ll reapply them to himself.
+ His Charge can heal him for about 40%~50% of his HP if he makes a full hit with it, helping a lot with his survivability.
Cons
- Only 5☆ has an offensive buff to himself, meaning 3☆ misses out on much-needed damage output.
- LB3 has a so-so proc rate, its effect relies on enemies having buffs to begin with and you can’t fully control what he could steal from them.
- The CP Down part of his skills, while it eats up a lot of CP, it’s a bonus at best due to enemies usually not reaching their Charge normally to begin with.
- The fact Buff Snatch scales off enemy skill level greatly limits self-benefit properties given how most buffs scale off of it to be at their peak. Enemies often don’t have high skill level to begin with.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | (Effective) HP | Base ATK | ATK per square | CS ATK per square (SALV1) | ||||
---|---|---|---|---|---|---|---|---|
Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | |
5586 | 7467 | 4350 | 6032 | 2392 | 3318 | 3915 | 5429 | |
7536 | 9421 | 5243 | 6856 | 2884 | 3771 | 9437 | 12342 | |
6970 | 8832 | 5710 | 7337 | 2569 | 3302 | 10278 | 13207 |
Christmas Aegir
Skill seeds are appreciated here for guaranteeing Aegir (Christmas)'s buff copying ability, upping his CharmCannot attack for 3 turns (Debuff) and Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) procs, and improving his buff stealing proc. There's quite a lot to benefit from here for consistency, but it's nothing really major. Regarding HP/ATK/Level seeds, HP seeds should be prioritized here since Christmas Aegir's base HP is relatively low. Moreover, using Christmas Aegir usually means that he'll have a load of offensive buffs already, so more ATK is generally overkill outside of pursuing bigger numbers.
Team Synergy
Christmas Aegir
Due to Aegir (Christmas)'s buff copying ability, he'll naturally pair well with units with various sources of buffs. There are many possible options here so here are some particular examples from each category:
Phase start Crit/Crit+
Wakan Tanka (Fashionista), Musashi, Kengo, and Tetsuya (Christmas) all have some form of Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) or CritATK Up by 2x ~ 4x for 1 turn (Buff) on phase start with access to additional offensive buffs so these are all good candidates for teammates. There are likely other examples but this is a good starting point. Kengo in particular is a great teammate since his Crit is actually on turn start which means that Aegir can continually tap into burst damage.
Fashionista units
Except for Tsathoggua (Fashionista) due to his Immobility+12CP/turn, cannot move at will for 3 turns (Buff), the Fashionista units all around are particularly good due to their appliance of Ardor to allies and access to innate buffs on their own. "One of the best units in the game right now", Suzuka (Fashionista) is actually a nice teammate here due to her innate access to both Glint+10% skill activation rate for 2 turns (Buff) and ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff), upping an unseeded Aegir's CharmCannot attack for 3 turns (Debuff) procs to 50%-60%.
Self-sufficient attackers
Krampus (Jiangshi) and Jinn are examples of self-sufficient attackers with offensive buffs that stack with Christmas Aegir's BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff). Jiangshi Krampus in particular is interesting since he has turn start LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff), which can be very powerful if played correctly.
Phase start Evasion
Aside from Fashionista Wakan Tanka and Musashi mentioned already, units such as Sitri (Christmas) and Ose could be used so that Christmas Aegir can piggyback off their EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) and have a free shot at charming enemies.
Offensive buffers
Finally, there are straightforward offensive buffers who preferably do not need to move. Some examples here are Claude (Christmas) and Tomte. Tomte in particular is great due to his access to AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) and ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) which Christmas Aegir can copy on top of all the buffs Tomte delivers.
CP batteries
Christmas Aegir's CP gain can be annoyingly slow, so having allies which can boost his CP is nice. Astaroth and Ziz are potentially interesting candidates for their other buffs.
AR Equipment
Christmas Aegir
Aegir (Christmas) doesn't have many good options for AR equipment yet as of time of writing, but he does have access to Shooting Stars which allows him to pierce EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff). This is very useful since Evasion is sometimes used to thwart first turn advantage in maps and because there are quite a few enemies who apply Evasion behind them.
Checks and Counters
Christmas Aegir
Movement inhibiting statuses
Since much of Aegir (Christmas)'s appeal depends on his movement, status effects such as Immobility+12CP/turn, cannot move at will for 3 turns (Buff) and FearCannot move at will, -10CP/turn for 5 turns (Debuff) are particularly dangerous. This is an important note to beware of in both team composition with Christmas Aegir and having him face off against enemies since Christmas Aegir has both the ability to copy buffs from allies and steal buffs from enemies. Namely, do not use Chernobog (Beachside) with him carelessly.
Debuff reflection
Due to Christmas Aegir's multiple sources of CharmCannot attack for 3 turns (Debuff), he can be quickly shut down by an enemy with Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff). If he doesn't proc Charm, he'll be hampered by Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) at the very least.
Skill sealing
Christmas Aegir is not immune to skill sealing effects so BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) and Skill LockCannot activate skills for 5 turns. (Debuff) are detrimental to him.
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
One Shot
Team Details (submitted by milk) | |||||
---|---|---|---|---|---|
Takemaru 【Offensive Buffer】 |
Aegir 【Bruiser】 |
Kengo 【Offensive Buffer】 |
Wakan Tanka 【Support unit】 | ||
Cost: ≥56 |
This team is designed to grant Aegir (Christmas) a host of offensive buffs for potential challenge quests which may require such damage output. Namely, Christmas Aegir can be moved at turn start in order to have LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff), ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff), ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff), BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff), CritATK Up by 2x ~ 4x for 1 turn (Buff), InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff), Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff), ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff), and Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff). This effectively translates to 7.14 million damage per square on phase one, turn one for an unseeded Christmas Aegir. Furthermore, if the enemy is not resistant to Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) (which is unfortunately not the case for most challenge quests), Christmas Aegir has extra damage against this debuff which he applies himself, making the total number to be 10.7 million. These numbers can be increased through the use of seeds and ARs. Of course, this team assumes that Christmas Aegir can group his teammates, so this sort of strategy won't work for wide maps, at least in the beginning phase.