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| *His place holder icon follows more closely to {{Transient icon|Azuma}}'s predicted design. | | *His place holder icon follows more closely to {{Transient icon|Azuma}}'s predicted design. |
| *Matoya may have been intended to originate from [[Kamui Kotan]], the same world of {{Transient icon|Horkeu Kamui}} and {{Transient icon|Korpokkur}} | | *Matoya may have been intended to originate from [[Kamui Kotan]], the same world of {{Transient icon|Horkeu Kamui}} and {{Transient icon|Korpokkur}} |
| **Speculatively, Korpokkur may have taken his place entirely. Korpokkur's release coincided with {{Transient icon|Furufumi}} and {{Transient icon|Avarga}} in the [[Gacha:New School Team|2019 New School Team Gacha]], who are official incarnations of their possible beta versions {{Transient icon|Fumihito}} and {{Transient icon|Azuma}} respectively. These beta versions are adjacent in card ID with Matoya. | | **Speculatively, Korpokkur may have taken his place entirely. Korpokkur's release coincided with {{Transient icon|Avarga}} and {{Transient icon|Furufumi}} in the serially released [[Gacha:New School Team|2019 New School Team Gacha]] and [[Gacha:Chapter 9 Special Transient Summon|Chapter 9 Gacha]], who are official incarnations of their possible beta versions {{Transient icon|Azuma}} and {{Transient icon|Fumihito}} respectively. These beta versions are adjacent in card ID with Matoya. |
| {{Comments}} | | {{Comments}} |
Latest revision as of 14:24, 1 September 2019
Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
402+99.939*(Lv-1) |
ATK |
200+57.112*(Lv-1) |
HP @ Lv 60 |
6298.401 |
ATK @ Lv 60 |
3569.608 |
Max HP+20 Lv, +2000 HP |
10297.181 |
Max ATK+20 Lv, +2000 ATK |
6711.848 |
Skills |
Athlete |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100%
|
The Frozen |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 40~80%
|
Cook |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self and allies directly adjacent to self / 60~100%100% proc rate achieved at level 67
|
Deflect Adept |
[Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Shot-ranged enemies / 100%
|
Skill Evolution(s) |
The Frozen+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90%
|
Cook+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to self and allies directly adjacent to self / 60~100%100% proc rate achieved at level 67 [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) +400~800 HP to allies beside or in Slash range (Total turns 3, 6, 9...) +10~20 CP to allies beside or in Slash range (Total turns 3, 6, 9...) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies beside or in Slash range / 45~90%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
Kappei Yamaguchi |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Research Files
|
Rarity |
4 |
Cost |
16 |
HP |
798+94.949*(Lv-1) |
ATK |
399+61.204*(Lv-1) |
HP @ Lv 65 |
6874.736 |
ATK @ Lv 65 |
4316.056 |
Max HP+20 Lv, +2000 HP |
10773.716 |
Max ATK+20 Lv, +2000 ATK |
7540.136 |
Skills |
Athlete |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100%
|
The Frozen |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 40~80%
|
Cook |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self and allies directly adjacent to self / 60~100%100% proc rate achieved at level 67
|
Deflect Adept |
[Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Shot-ranged enemies / 100%
|
Skill Evolution(s) |
The Frozen+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90%
|
Cook+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to self and allies directly adjacent to self / 60~100%100% proc rate achieved at level 67 [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) +400~800 HP to allies beside or in Slash range (Total turns 3, 6, 9...) +10~20 CP to allies beside or in Slash range (Total turns 3, 6, 9...) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies beside or in Slash range / 45~90%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
Kappei Yamaguchi |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Notes
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