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Crit while Stationary非移動後クリティカル |
Type |
Irremovable BuffUnaffected by other statuses (cannot be copied or preemptively removed by them). |
Description |
Acquire skill for 6 turns: [If Stationary] Apply Crit to self / 100% |
Duration |
6 |
Tags |
Skill acquisition |
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Base Value |
Maximum Value |
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JP Name |
非移動後クリティカル |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self |
Proc Chance |
100% |
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Transients with 非移動後クリティカル
No transients found that satisfy the search criteria.
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Buffs | Removable | ATK up | |
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DEF up | |
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+CP | |
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+HP | |
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Status-related | |
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Proc rate up | |
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Weapon Change | |
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Other | |
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Irremovable | ATK up | |
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DEF up | |
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+CP | |
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+HP | |
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Affinity Burst | |
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Proc rate up | |
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Other | |
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Debuffs | Removable | ATK down | |
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DEF down | |
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-CP | |
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-HP | |
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Status-related | |
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Proc rate down | |
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Prevent movement | |
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Other | |
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Irremovable | ATK down | |
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DEF down | |
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-HP | |
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Proc rate down | |
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