Living Mechaman |
JP Name |
生存のマシンボディ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self |
Proc Chance |
30% |
|
Living Mechaman |
JP Name |
生存のマシンボディ |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Living Mechaman |
JP Name |
生存のマシンボディ |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
This is an additional effect |
|
Living Mechaman |
JP Name |
生存のマシンボディ |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Non-Debuff StrengtheningWhen not holding removable debuffs: ATK Up by 1.5x for 999 turns (Irremovable Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
Living Mechaman |
JP Name |
生存のマシンボディ |
Trigger timing |
After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing. |
Effect |
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self |
Proc Chance |
40% |
This is an additional effect |
|
Living Mechaman |
JP Name |
生存のマシンボディ |
Trigger timing |
After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing. |
Effect |
Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to self |
Proc Chance |
35% |
This is an additional effect |
|
Transients with 生存のマシンボディ
No transients found that satisfy the search criteria.
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