After Being Hit
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After Being Hit is a skill trigger timing.
The unit with this timing must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. Despite occurring after damage calculation, this timing occurs before damage application. For example, A Great Offering heals a unit [After Being Hit], but in actuality, this heal effect occurs before damage is applied to a unit. Therefore, this healing effect cannot revive a unit.
Skills with this timing
Base Skills
Due to the large query result, the page has been split into multiple parts.
AR Skills
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