A Devilish Teatime |
JP Name |
悪魔式ティータイム |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self, allies and enemies at the 3rd square in front of self |
Proc Chance |
80% |
|
A Devilish Teatime |
JP Name |
悪魔式ティータイム |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies in a 3-square horizontal line around the 2nd square in front of self |
Proc Chance |
80% |
This is an additional effect |
|
A Devilish Teatime |
JP Name |
悪魔式ティータイム |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies in Long Slash range |
Proc Chance |
80% |
This is an additional effect |
|
A Devilish Teatime |
JP Name |
悪魔式ティータイム |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies 3 squares to the left and right of self |
Proc Chance |
80% |
This is an additional effect |
|
A Devilish Teatime |
JP Name |
悪魔式ティータイム |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies in reverse Long Slash range |
Proc Chance |
80% |
This is an additional effect |
|
A Devilish Teatime |
JP Name |
悪魔式ティータイム |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies in a 3-square horizontal line around the 2nd square behind self |
Proc Chance |
80% |
This is an additional effect |
|
A Devilish Teatime |
JP Name |
悪魔式ティータイム |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies at the 3rd square behind self |
Proc Chance |
80% |
This is an additional effect |
|
A Devilish Teatime |
JP Name |
悪魔式ティータイム |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self, allies and enemies in a 2-square diamond radius around self |
Proc Chance |
80% |
This is an additional effect |
|
This AR Skill is used by A Devilish Teatime
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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Other | |
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