AR Equipment Skill:40139

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A Devilish Teatime
JP Name 悪魔式ティータイム
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self, allies and enemies at the 3rd square in front of self
Proc Chance 80%

A Devilish Teatime
JP Name 悪魔式ティータイム
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies in a 3-square horizontal line around the 2nd square in front of self
Proc Chance 80%
This is an additional effect

A Devilish Teatime
JP Name 悪魔式ティータイム
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies in Long Slash range
Proc Chance 80%
This is an additional effect

A Devilish Teatime
JP Name 悪魔式ティータイム
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies 3 squares to the left and right of self
Proc Chance 80%
This is an additional effect

A Devilish Teatime
JP Name 悪魔式ティータイム
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies in reverse Long Slash range
Proc Chance 80%
This is an additional effect

A Devilish Teatime
JP Name 悪魔式ティータイム
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies in a 3-square horizontal line around the 2nd square behind self
Proc Chance 80%
This is an additional effect

A Devilish Teatime
JP Name 悪魔式ティータイム
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies at the 3rd square behind self
Proc Chance 80%
This is an additional effect

A Devilish Teatime
JP Name 悪魔式ティータイム
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self, allies and enemies in a 2-square diamond radius around self
Proc Chance 80%
This is an additional effect


This AR Skill is used by A Devilish Teatime

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