隔世の音響屋

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Antiquated Audio Engineer
JP Name 隔世の音響屋
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self
Proc Chance 50%

Antiquated Audio Engineer
JP Name 隔世の音響屋
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Glint+10% skill activation rate for 2 turns (Buff) to self
Proc Chance 50%
This is an additional effect

Antiquated Audio Engineer
JP Name 隔世の音響屋
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -500~-1000 HP to enemies in front of self
Proc Chance 40%
This is an additional effect

Antiquated Audio Engineer
JP Name 隔世の音響屋
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -500~-1000 HP to enemies in a 3-square horizontal line around the 2nd square in front of self
Proc Chance 40%
This is an additional effect

Antiquated Audio Engineer
JP Name 隔世の音響屋
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -500~-1000 HP to enemies in a 5-square horizontal line around the 3rd square in front of self
Proc Chance 40%
This is an additional effect

Antiquated Audio Engineer
JP Name 隔世の音響屋
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +100~200 HP to allies 1 square around self
Proc Chance 45%
This is an additional effect

Antiquated Audio Engineer
JP Name 隔世の音響屋
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies 1 square around self
Proc Chance 45%
This is an additional effect

Antiquated Audio Engineer
JP Name 隔世の音響屋
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies 1 square around self
Proc Chance 45%
This is an additional effect

Transients with 隔世の音響屋

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Amduscias 5WoodBlow1900500Antiquated Audio Engineer Obscure Idol Hardworking Unicorn Future Top StarWeapon Spread Blow.pngGaze of Beautiful GreeneryGrimoire Charm Eyes

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