
|
JP Name |
輪生の王者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. |
Effect |
Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self and allies directly adjacent to self |
Proc Chance |
40% |
|

|
JP Name |
輪生の王者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before their team's [Turn Start] effects. |
Effect |
Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|

|
JP Name |
輪生の王者 |
Trigger timing |
After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. |
Effect |
Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self |
Proc Chance |
40% |
This is an additional effect |
|

|
JP Name |
輪生の王者 |
Trigger timing |
After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. |
Effect |
Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self |
Proc Chance |
40% |
This is an additional effect |
|
Transients with 輪生の王者
No transients found that satisfy the search criteria.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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