Fey Calamity

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Fey Calamity
JP Name 妖精境の厄災
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self
Proc Chance 50%

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect No effect
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Apply Chains of CalamityAcquire skill for 3 turns: [Before Being Hit] Apply Skill Lock, Fatal Poison, Obstruct to self and allies directly adjacent to self, Apply Chain of Misfortune Resistance to self / 50% (Irremovable Debuff) to enemies at the 2nd square in front of self
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Skill LockCannot activate skills for 5 turns. (Debuff) (x2)
Proc Chance 50%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Fatal Poison-200~-400HP/turn for 5 turns (Debuff) (x1.5)
Proc Chance 45%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Fatal Poison (Stackable 1)-200~-400HP/turn for 5 turns (Debuff) (x1.5)
Proc Chance 45%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Fatal Poison (Stackable 2)-200~-400HP/turn for 5 turns (Debuff) (x1.5)
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Fatal Poison (Stackable 3)-200~-400HP/turn for 5 turns (Debuff) (x1.5)
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Fatal Poison (Stackable 4)-200~-400HP/turn for 5 turns (Debuff) (x1.5)
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Fatal Poison (Stackable 5)-200~-400HP/turn for 5 turns (Debuff) (x1.5)
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Obstruct-15% skill activation rate for 2 turns (Debuff) (x1.6)
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Apply Remove DebuffRemove one debuff (Buff) to self
Proc Chance 100%
This is an additional effect

Transients with 妖精境の厄災

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