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Neck Holder |
JP Name |
首をつなぐ者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
40% |
|
Neck Holder |
JP Name |
首をつなぐ者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Ardor after movement phaseAcquire skills for 1 turn: [After Not Moving] (If CP = 100) Apply Ardor to self + [After Moving] (If CP = 100) Apply Ardor to self / 100% (Irremovable Buff) to allies directly adjacent to self |
Proc Chance |
40% |
This is an additional effect |
|
Neck Holder |
JP Name |
首をつなぐ者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies directly adjacent to self |
Proc Chance |
35% |
This is an additional effect |
|
Neck Holder |
JP Name |
首をつなぐ者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-500 HP to self |
Proc Chance |
100% |
This is an additional effect |
|
Transients with 首をつなぐ者
Guide |
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Basic Information | |
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General Game Guides | |
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