Difference between revisions of "User:SurtrFan8511"

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(Cleaned up trash)
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=Personal info=
==Subpages==


'''Discord:''' EretaH#8511
* [[User:SurtrFan8511/Transient History]]
 
* [[User:SurtrFan8511/Status list]]
'''Housamo friend code:''' 563,834,020 (I'm full most of the time so message me if you sent a friend request)
* [[User:SurtrFan8511/Skill list]]
 
* [[User:SurtrFan8511/Transient icon list]]
'''Faves:''' {{Transient icon|Surtr}} (duh), {{Transient icon|Algernon}}, all other [[Genociders]] and [[Trooper|Robosamos]] (LW pls print more of them).
* [[User:SurtrFan8511/Test]]
 
* [[User:SurtrFan8511/No variant list]]
You can contact me on Discord via DMs or wikicord. You can also send me an email if you're stuck in stone age (the "Email this user" button on the sidebar).
* [[User:SurtrFan8511/Comment counters]]
 
* [[User:SurtrFan8511/GBJ]]
=Misc wiki stuff=
 
==All Mapwide skills==
{{Skill list table|format=small|range=0 99 99 99 1|rows=type|columns=target|show=tag}}
 
==Comment counters (transients)==
 
The table resides [[{{FULLPAGENAME}}/Comment counters|here]] now.
 
<!--==Timing table==
If target_self is 1, the unit itself gets targeted in addition
{| class="wikitable"
|-
! target_my_team !! target_enemy !! Center !! Targeted units !! Examples
|-
| 1 || 0 || Self || Nearby allies || {{Skill name|Memory Keeper}}
|-
| 2 || 0 || Self? || Nearby allies? || {{Collapsible box|title=Skill 1241 (only example in the game, used by Cu Sith id 135714)|{{#masterdata:SkillDescription|1241}}}}
|-
| 0 || 1 || Hit/hitting enemy || Hit/hitting enemy || {{Skill name|Finisher}}
|-
| 0 || 2 || Self || Nearby enemies || {{Skill name|剣舞に惑わす者}}, {{Skill name|色欲を呷る者}}
|-
| 0 || 4 || Hit/hitting enemy || Nearby enemies except the one that got hit/is hitting || {{Skill name|Fullmetal Janitor+}} (last effect)
|-
| 0 || 5 || Hit/hitting enemy || Nearby enemies including the one that got hit/is hitting || {{Skill name|深淵を手繰る者}}
|-
| 1 || 1 || Self || Hit/hitting enemies and nearby allies || {{Skill name|Hoster of Feasts}}
|-
| 1 || 2 || Self || Nearby allies and nearby enemies || {{Skill name|供犠の開祖}}
|}
 
==Shanpes==
Weapon ranges should probably be only applied if the target is the caster.
{| class="wikitable"
|-
! o !! h !! v !! d !! s !! Result !! Name
|-
| 0 || 99 || 99 || 99 || 1 || {{Skill range graphic|0 99 99 99 1}} || on the entire board
|-
| 0 || 2 || 2 || 1 || 0 || {{Skill range graphic|0 2 2 1 0}} || in a 2-square diamond radius
|-
| 2 || 1 || 2 || 0 || 1 || {{Skill range graphic|2 1 2 0 1}} || in a 3x5 area centered 2 squares in front of the caster
|-
| 0 || 1 || 1 || 1 || 0 || {{Skill range graphic|0 1 1 1 0}} || 1 square around
|-
| 1 || 1 || 1 || 1 || 0 || {{Skill range graphic|1 1 1 1 0}} || in a 3x3 area centered 1 square in front of the caster
|-
| 0 || 2 || 2 || 0 || 0 || {{Skill range graphic|0 2 2 0 0}} || in a 2-square cross radius
|-
| 0 || 2 || 0 || 0 || 0 || {{Skill range graphic|0 2 0 0 0}} || in a 5-square horizontal line
|-
| 0 || 0 || 2 || 0 || 0 || {{Skill range graphic|0 0 2 0 0}} || in a 5-square vertical line
|-
| 1 || 1 || 0 || 0 || 0 || {{Skill range graphic|1 1 0 0 0}} || in a Slash range
|-
| 1 || 2 || 0 || 0 || 0 || {{Skill range graphic|1 2 0 0 0}} || in a Long Slash range
|-
| 1 || 0 || 1 || 0 || 0 || {{Skill range graphic|1 0 1 0 0}} || in a Thrust range
|-
| 2 || 0 || 1 || 0 || 0 || {{Skill range graphic|2 0 1 0 0}} || in a Shot range
|-
| 3 || 0 || 2 || 0 || 0 || {{Skill range graphic|3 0 2 0 0}} || in a Snipe range
|-
| 2 || 1 || 1 || 0 || 0 || {{Skill range graphic|2 1 1 0 0}} || in a Magic range
|-
| -1 || 1 || 0 || 0 || 0 || {{Skill range graphic|-1 1 0 0 0}}|| in a reverse Slash range
|}-->


==Unreleased ARs==
==Unreleased ARs==
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* 新宿ポリスアカデミー
* 新宿ポリスアカデミー
{{#masterdata:SkillDescription|40031}}
{{#masterdata:SkillDescription|40031}}
==Gay baby jail==
The list has grown too much and was moved to [[{{FULLPAGENAME}}/GBJ|here]].
==Untranslated stuff==
===Cards (research files)===
{{#ask:
  [[Category:Lacks Research Files/Fan Translation]]
  [[Category:Lacks Research Files/Official Translation]]
  [[Has subobject.Has game context::Transient]]
  [[Has subobject.Has availability::Current]]
}}
===ARs (research files)===
Eh I'm not messing with templates for this one
<!--{{#ask:
  [[Category:Lacks Research Files/Fan Translation]]
  [[Category:Lacks Research Files/Official Translation]]
  [[Has subobject.Has game context::AR Equipment]]
  [[Has subobject.Has availability::Current]]
}}-->
<!--===Skills (names)===
(not all might be useful)
{{#arraydefine:all tr skills|{{#ask:
  [[Category:Skills]]
  [[Has subobject.Has English name::+]]
  |searchlabel=|limit=5000|headers=hide|links=none
}} }}
{{#arraydefine:all skills|{{#ask:
  [[Category:Skills]]
  |searchlabel=|limit=5000|headers=hide|links=none
}} }}
{{#arraydiff:all untr skills|all skills|all tr skills}}
{{#arrayprint:all untr skills}}-->
==Transients with inconsistent CS multipliers==
==Transients with inconsistent CS multipliers==
==={{Star|1}}===
==={{Star|1}}===
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|?Has charge skill multiplier
|?Has charge skill multiplier
}}
}}
==ARs applicable to valetine Surtr==
{|class="mw-collapsible mw-collapsed"
|-
| Show applicable ARs
|-
| {{#arraydefine:no restriction ar|{{#ask:
[[Has game context::AR Equipment]]
[[Has restrictions::No restrictions]]
|?Has ID #|mainlabel=-|headers=hide
}}}}{{#arraydefine:transient ar|{{#ask:
[[Has game context::AR Equipment]]
[[Has restrictions::Surtr]]
|?Has ID #|mainlabel=-|headers=hide
}}}}{{#arraydefine:weapon ar|{{#ask:
[[Has game context::AR Equipment]]
[[Has restrictions::Snipe]]
|?Has ID #|mainlabel=-|headers=hide
}}}}{{#arraydefine:attribute ar|{{#ask:
[[Has game context::AR Equipment]]
[[Has restrictions::Fire]]
|?Has ID #|mainlabel=-|headers=hide
}}}}{{#arrayunion:available ar|no restriction ar|transient ar|weapon ar|attribute ar}}{{#arrayprint:available ar|<br>|@@@@|{{AR Equipment|id=@@@@}}}}
|}
=Cool templates=
{{Skills that use status|Copy all buffs}}
{{Transient stat table|Algernon}}
{{Transient stat table|Azathoth|rarity=4|note=plain stats|merge=start}}
{{Transient stat table|Azathoth|rarity=4|def buff=1.3|cs atk buff=1, 1.3|note=SA1, full hp}}
{{Transient stat table|Azathoth|rarity=4|def buff=1.3|cs atk buff=2, 1.3|note=SA1, 1 hp}}
{{Transient stat table|Azathoth|rarity=4|def buff=2.6|cs atk buff=2, 2, 2.6|note=SA100, full hp}}
{{Transient stat table|Azathoth|rarity=4|def buff=2.6|cs atk buff=2, 4, 2.6|note=SA100, 1 hp|merge=finish}}
<!--template: {{#masterdata:Card|xxxxxx}}
{{skill infobox|jp name={{PAGENAME}}}} {{#var:skill id}}
{{#vardefine:skill en name|}} {{#masterdata:Skill|xxxx|format=wiki}}
Christmas Devils
{{#masterdata:Card|121501}}
{{#masterdata:Card|121502}}
{{#masterdata:Card|121503}}
{{#masterdata:Card|121504}}
{{#masterdata:Card|121505}}
{{#masterdata:Card|121601}}
{{#masterdata:Card|121602}}
{{#masterdata:Card|121603}}
{{#masterdata:Card|121701}}
{{#masterdata:Card|121702}}
{{#masterdata:Card|121703}}
{{#masterdata:Card|121704}}
{{#masterdata:Card|121705}}
{{#masterdata:Card|121706}}
{{#masterdata:Card|121707}}
{{#masterdata:Card|121708}}
{{#masterdata:Card|121709}}
{{#masterdata:Card|121801}}
{{#masterdata:Card|121802}}
{{#masterdata:Card|121803}}
{{#masterdata:Card|121804}}
{{#masterdata:Card|121805}}
{{#masterdata:Card|121806}}
{{#masterdata:Card|121807}}
{{#masterdata:Card|121808}}
{{#masterdata:Card|121809}}
{{#masterdata:Card|121810}}
{{#masterdata:Card|121811}}
{{#masterdata:Card|121901}}
{{#masterdata:Card|121902}}
{{#masterdata:Card|121903}}
{{#masterdata:Card|121904}}
{{#masterdata:Card|121905}}
{{#masterdata:Card|121906}}
{{#masterdata:Card|121907}}
{{#masterdata:Card|121908}}
{{#masterdata:Card|121909}}
{{#masterdata:Card|121910}}
{{#masterdata:Card|121911}}-->
=Comments=
{{Comments}}

Revision as of 07:13, 29 November 2020

Subpages

Unreleased ARs

Likely released in the future:

  • 告死無効

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Countdown-10000~-20000HP/turn for 2 turns (Debuff) / 20~100%

  • 憑依無効

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 20~100%

  • 火傷無効

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Burn-300~-600HP/turn for 5 turns (Debuff) / 20~100%


Unknown:

  • 逃れられぬ誘惑

[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) Apply Remove DebuffRemove one debuff (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%

  • 果てなき鍛錬

[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 4, 8, 12...) Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 6 statuses

/ 100%


Old version of Shinjuku Police Academy AR

  • 新宿ポリスアカデミー

[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +1~4 CP to self / 100%
[Defense ModifierAll modifiers stack with each other.] Take 0.8x damage from 0.45x ATK penaltyShot-ranged enemies / 100%

Transients with inconsistent CS multipliers

 Has charge skill multiplier
Lucky Cat#transient31
Ninja#transient01
Ninja#transient11
Ninja#transient21
Ninja#transient31
Ninja#transient41

 Has charge skill multiplier
Bathym#transient24
Hakumen#transient14
Ifrit#transient14
Jiraiya#transient14
Jiraiya#transient24
Jiraiya#transient34
Kotaro#transient24
Maria#transient24
Tezcatlipoca#transient24

 Has charge skill multiplier
Andvari#transient23
Ashigara#transient25
Benten#transient23
Korpokkur#transient13
Licho#transient23
Nomad#transient33
Shiva#transient110