"I'm not so great at formalities and stuff... Feel free to call me Ryo from now on, kay? ...What, don't I seem reliable~?"
Guru mediation: error mapping Transient title "のんびりDK" to an ID. To avoid this error in the future, please pass an ID to the infobox template.
Investigation File
Affiliation: Summoners
A second year student, and classmates with the Hero, Shirou, Kengo and Moritaka. Ryouta is a laid back young man with a jolly atmosphere who makes friends and acquaintances with ease wherever he goes, making him a very socially connected person. Serves as a calming influence and mood lightener whenever arguments between Kengo and Shirou grow too heated, and when the protagonist first arrives at school, Ryouta quickly draws them into his circle of friends. He enjoys eating and trying out new food to the point he considers it his personal hobby.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesdirectly adjacent to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+350~700 HP to self / 60~100%100% proc rate achieved at level 67
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 HP to alliesin front and behind of self / 50~100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to alliesin front of self +500~1000 HP to alliesin front of self / 12~24%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to alliesdirectly adjacent to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies1 square around self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to alliesin a 2-square diamond radius around self / 45~90%
"Fueling his Holy Grail Sacred Artifact with love can create miracles. As a newcomer to the game, he has attained the power to heal all wounds caused in the course of Summoning."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self +7~14 CP to alliesdirectly adjacent to self / 28~56%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to alliesin Slash range / 35~70%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to alliesin front of self +500~1000 HP to alliesin front of self / 36~72%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to alliesin front of self Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self +500~1000 HP to alliesin front of self / 36~72% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+25~50 CP to alliesin Slash range / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 2, 3, 4...) +25~50 CP to alliesin front of self / 45~90%
"Ryota is excited for the big party to be held on Christmas Eve. Having participated in the Santa School Training Camp, he dons the bright red outfit he received from the real Santa Claus himself. Now, he's ready to be Santa for the night! He wants to make Christmas a time when everyone can be happy and no one will feel lonely. Even monsters are no exception! Fearing solitude more than anything, he can't help but to extend a hand to those in need."