東方七宿の司

From Tokyo Afterschool Summoners
Jump to navigation Jump to search



Officer of the Eastern Mansions
JP Name 東方七宿の司
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Glint+10% skill activation rate for 2 turns (Buff) to enemies on the entire board
Proc Chance 100%

Officer of the Eastern Mansions
JP Name 東方七宿の司
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect No effect
Proc Chance 50%
This is an additional effect

Officer of the Eastern Mansions
JP Name 東方七宿の司
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self
Proc Chance 50%
This is an additional effect

Officer of the Eastern Mansions
JP Name 東方七宿の司
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect No effect
Proc Chance 50%
This is an additional effect

Officer of the Eastern Mansions
JP Name 東方七宿の司
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 1 turn. (Buff) to self
Proc Chance 50%
This is an additional effect

Officer of the Eastern Mansions
JP Name 東方七宿の司
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 1 square around self
Proc Chance 50%
This is an additional effect

Transients with 東方七宿の司

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
モウショウ 5WoodBlow1961439東方七宿の司 世俗に染まりし者 太極の仙 四霊の青龍Weapon Spread Blow.pngSix Merits of the Dragon SpellHermit Dragon's Protection

0 comments
[Show Comments]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.


Add your comment
Tokyo Afterschool Summoners welcomes all comments. If you do not want to be anonymous, register or log in. It is free.