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Thrustbuster |
JP Name |
差し抜く者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
|
Thrustbuster |
JP Name |
差し抜く者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Weapon Change (Thrust)Changes the unit's weapon type to Thrust-ranged for 1 turn. (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
Thrustbuster |
JP Name |
差し抜く者 |
Trigger timing |
Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it. |
Effect |
Resists forced backward movement |
Proc Chance |
100% |
This is an additional effect |
|
Transients with 差し抜く者
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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Other | |
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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