[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Swimmer enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+350~700 HP to self / 60~100%100% proc rate achieved at level 67
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and allies1 square around self +5~10 CP to self and allies1 square around self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and allies1 square around self +5~10 CP to self and allies1 square around self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to allies1 square around self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to allies1 square around self / 35~70%
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and allies2 squares horizontally, vertically and diagonally away from self + +10~20 CP to self and allies2 squares horizontally, vertically and diagonally away from self
"This Boar Therian Transient was summoned by the head monk at a temple in Taito Ward and started living there as a disciple. He's a corrupt monk, easily swayed by money and glamor. Not only does he hate hard work, but he is also a slob. Before he was summoned, he caused problems through his drinking and lechery, which ended up getting him kicked out of his homeland. He got caught up in the incident of colliding worlds in Tokyo Bay, causing the open water to connect with oceans from other worlds."
A Summon who was called by the Chief Priest of a temple in Taito and became his disciple. A boarman priest, he is extremely weak to money and sex, and has no equal when it comes to slacking off. Before he was summoned, he was a terrible drunk and lecher who was chased out of his home village. When Tokyo Bay melded with another world, he was involved in an incident when the two seas combined.
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Swimmer enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+350~700 HP to self / 60~100%100% proc rate achieved at level 67
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and allies1 square around self +5~10 CP to self and allies1 square around self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+750~1500 HP to self / 60~100%100% proc rate achieved at level 67 [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesin a 2-square diamond radius around self / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hitting units / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+500~1000 HP to allies1 square around self Apply Charm ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Charm / 100% (Buff) to allieson the entire board / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and allies1 square around self +5~10 CP to self and allies1 square around self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to allies1 square around self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to allies1 square around self / 35~70%
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and allies2 squares horizontally, vertically and diagonally away from self + +10~20 CP to self and allies2 squares horizontally, vertically and diagonally away from self
"Work is what he hates the most but he also hates having to be patient. He holds an instinctive dislike of people who try to force him to work. In his life, he has only made an effort towards something a few times but he can if he wants to. Once he decides to become motivated, he wields his Sacred Artifact, a Hoe with a Rule that can control flow of the Milky Way and aid him in commanding his navy."
Gouryou is very bad at working seriously. His least favorite thing is being patient. He makes a poor partner for anyone who instructs him to work their hardest. You can nearly count the number of times he's worked on one hand, but this does not mean he is weak. When finally motivated, he can manipulate the waters of the Milky Way, and his Sacred Treasure, a hoe, holds the power to command armies of water.