[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Shot range by 1 square / 30~60% [Defense ModifierAll modifiers stack with each other.]Take 0.6x damage from Slash-ranged enemies Take 0.6x damage from Blow-ranged enemies Take 1.3x damage from Shot-ranged enemies Take 1.3x damage from Magic-ranged enemies Take 0.6x damage from Long Slash-ranged enemies Take 1.3x damage from Snipe-ranged enemies Take 1.3x damage from All-ranged enemies / 100% [While MovingWhen this unit is held by their player.]Decrease horizontal movement by 1 / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Debuff Strengthening (Tangaroa∞)For each removable debuff, negate debuff's ATK/DEF/skill activation rate down effects, ATK Up by 1.3x, DEF Up by 0.9x, increase skill activation rate by 10% for 999 turns (Irremovable Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to self / 45~90%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate DebuffThe inflicting card remembers a debuff of the target. (Debuff) to allies1 square around self Apply Remove DebuffRemove one debuff (Buff) to allies1 square around self / 20~40% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]+100~200 HP to self / 20~40%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin Slash range / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin a 3-square horizontal line around the 2nd square in front of self / 15~30%
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self + Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to hit units
"A form of the Transient Tangaroa whose humanity has been deeply defiled by the recurrence of infinity. The finer points of his personality have been dented, dinged, and nearly worn away by the shadows of Tokyo, all stemming from a fated incident in which he was called by another name: Kanaloa; even the App treats him as a different being now. In his current state, he serves as World Representative of the Oceanic Realm, which is comprised of multiple smaller worlds including Lumia Kanaloa. It is through this alteration of his original nature that Tangaroa meets the conditions of serving as a World Pillar. He always has a large number of followers with him and takes great pleasure in ruling over those who've fallen to the same depths as he, dragging them deeper and deeper into the abyss of desire. His general rule of thumb is to delight in the wicked pleasures of this world, indulging in the most vile manner of speech and using the most unsavory language he can muster—all to erode the city's sparkly veneer and pull others down to his level. His general world view stands in stark contrast to that of a certain other World Representative from the Invaders, which causes the two of them to get along like oil and water."
Translated from Japanese
This is the Transient Tangaroa whose humanity was defiled at end of infinite repetitions. The Shadow(s?) of the big city has polluted and damaged his character, eroding it on a deep level. This comes from the fate caused by a certain incident where he was called by another name, Kanaloa. Due to that, the App is treating him as a totally different person than the one who shares the same name as him until now. In this state, he wields the power of the World Representative of the many smaller worlds including Lumia Kanaloa contained in the sea land world. He is always accompanied by many of his family members, ruling those who have fallen to the same depths he has, and takes the utmost joy in dragging people to the bottom of desires. He laughs more depraved than any other, speaks in a vulgar manner, and makes delighting in wickedness his motto. Tangaroa Infinity works to erode Tokyo in order to drag others to the same filth he fell to. He has fulfilled the activation condition to use his power as World Pillar by supplementing himself with someone else's power. His way of confronting the world is the exact opposite of another of the Invaders' World Representatives, so their compatibility is the worst kind possible.
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemieson the entire board by 1 square / 30~60% [Defense ModifierAll modifiers stack with each other.]Take 0.6x damage from Slash-ranged enemies Take 0.6x damage from Blow-ranged enemies Take 1.3x damage from Shot-ranged enemies Take 1.3x damage from Magic-ranged enemies Take 0.6x damage from Long Slash-ranged enemies Take 1.3x damage from Snipe-ranged enemies Take 1.3x damage from All-ranged enemies / 100% [While MovingWhen this unit is held by their player.]Decrease horizontal movement by 1 / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Debuff Strengthening (Tangaroa∞)For each removable debuff, negate debuff's ATK/DEF/skill activation rate down effects, ATK Up by 1.3x, DEF Up by 0.9x, increase skill activation rate by 10% for 999 turns (Irremovable Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to self Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to self / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units / 15~30% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate DebuffThe inflicting card remembers a debuff of the target. (Debuff) to allies1 square around self Apply Remove DebuffRemove one debuff (Buff) to allies1 square around self / 30~60% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]+200~400 HP to self / 20~40%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin Long Slash range / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin a 5-square horizontal line around the 2nd square in front of self / 15~30% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin a 5-square horizontal line around the 3rd square in front of self / 5~10%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin Long Slash range / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin a 5-square horizontal line around the 2nd square in front of self / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin a 5-square horizontal line around the 3rd square in front of self / 20~40% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Advantage vs DazzleAcquire skill for 999 turns: [Attack Modifier] Deal 1.5x extra damage to enemies with Dazzle (Irremovable Buff) to self and allieson the entire board Apply Advantage vs StigmaAcquire skill for 999 turns: [Attack Modifier] Deal 1.5x damage to Stigma-affected enemies (Irremovable Buff) to self and allieson the entire board Apply Advantage vs ObstructAcquire skill for 999 turns: [Attack Modifier] Deal 1.5x extra damage to enemies with Obstruct (Irremovable Buff) to self and allieson the entire board / 50~100%
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self + Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self + Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to hit units
"Tangaroa∞'s Sacred Artifact consists of the tentacles taken from the octopus demon known as Rogo-Tumu-Here, who once terrorized the small world of Lumia Kanaloa in the Oceanic Realm. These tentacles have begun fully integrating themselves with Tangaroa∞, rapidly shedding any remaining association with the octopus demon from whence they came in the process. Their Rule sees them latching onto and dragging anyone and anything they can into the same depths of depravity they themselves represent. The more corruption they absorb, the more powerful they become and the more they're able to spread their corruption to those who've been suckered in, unleashing further and more potent hidden powers with each victim they claim. However, because the tentacles must actually come in contact with these victims, they're largely useless against those who are in some manner unapproachable. They have a special affinity akin to sympathy for those who seek to interbreed with other species."
Translated from Japanese
Tangaroa Infinity possesses a tentacle or bivalve adductor muscle Sacred Artifact. This formerly belonged to the octopus demon Rogo-Tumu-Here who once wrenched open Lumia Kanaloa and trampled all over it as though it belonged to him. It has already fused Tangaroa to the point it is difficult to separate the two, and it has encroached upon his personality. It has the power to drag all things to the same depths he is in to stain them in filth. The more corrupt he is the stronger he comes, and he can infect people also caught in his tentacles with the filth. And the more people there are to drag down with him, the more he can show his original power that was hidden away. However, if his tentacles can't touch something, then he can't do anything to them, which makes someone who lets no one near him his greatest enemy. He has something very close to sympathy towards those who wish to lay with others outside their race/species.
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"After countless repetitions, countless loops... My psyche has been worn out. My mind is in shambles. There is no hope left for this world; we ought to destroy it."
An intresting skill set, but hard to use in practice. I feel like LW takes everything good and pumps into Wakan Tanka Mugen. The leave the bad thing for Tangaroa Mugen.
I'm kinda feel like it worst unit, if he don't get debuff enough after phase start next 3 turn to increase Damage and defense this unit gonna dead so quick...
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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