[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesat the 2nd square in front of self / 45~90% [Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from All-ranged enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Pierce EvasionAcquire skill for 2 turns: [Attack Modifier] Deal 100x damage to Evasion-affected enemies / 100% (Irremovable Buff) to allieson the left and right of self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-5~-10 CP to hitting units / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Bestow ATK Up When LeavingAcquire skill for 5 turns: [When Leaving] Apply ATK Up to allies directly adjacent to self / 100% (Irremovable Buff) to alliesin front of self Apply Bestow DEF Up When LeavingAcquire skill for 5 turns: [When Leaving] Apply DEF Up to allies directly adjacent to self / 100% (Irremovable Buff) to alliesin front of self / 50~100%
Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units + Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to alliesdirectly adjacent to self + +100~200 HP to self
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesat the 2nd square in front of self Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to enemiesat the 2nd square in front of self / 50~100% [Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from All-ranged enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Pierce EvasionAcquire skill for 2 turns: [Attack Modifier] Deal 100x damage to Evasion-affected enemies / 100% (Irremovable Buff) to allieson the left and right of self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hitting units and enemiesdirectly adjacent to them / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-5~-10 CP to hitting units and enemiesdirectly adjacent to them / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Bestow ATK Up When LeavingAcquire skill for 5 turns: [When Leaving] Apply ATK Up to self and allies on the entire board / 100% (Irremovable Buff) to alliesin front of self Apply Bestow DEF Up When LeavingAcquire skill for 5 turns: [When Leaving] Apply DEF Up to self and allies on the entire board / 100% (Irremovable Buff) to alliesin front of self / 50~100%
Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units + Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to allies1 square around self + Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to allies1 square around self + +150~300 HP to self
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Okay I think I figured out what the deal is with Vapula's LB3, it's intended to work with the Sand Dragon who loses HP each turn and dies quickly. That's interesting but the payoff is not worth it, you can get both ATK and DEF up just by moving 5* Bael once.
I wanna buy masturbators those made by him, designed as Tsat's big ass dearu + head of Anima from eidos + LAH Shouen's huge ass + tamacolle Harima's booty + elsword Phoru's cloaca + tera dog popori's plump ass and many more. Would be better but worse atst if he could build a whole sexdoll, cuz me can't choose... Gosh guess imma pick a weird one, Ross's fursona ahahhahhahahahhaa, could punch him sometimes when needed too lul. Now I need srs therapeepeey & vitamin D_ick x oronamin C_ock then go touch some GReat_ASS before having boner-apple-tits dinner of cuCumber salad + Nutz mix
His 4* is somehow worse than his 3* because it can grant attack all to enemies, not sure what they were thinking when designing his kit. At least he's adorable
No one talked about his stronk cute lil wings, luv how those could help him fly - +1 hori tile. I wanna touch them, or get my tummy slapped by those often. He might use them to fan sweep in the hot anime\game fes, and prank ppl by spreading farts the direction he want lul x blow ppl clothes a bit to peek x slap perverts' hands like me who wanna rub his bumbum... °3°
gosh that b-4* emo srsly... the devil inside me pushed the button, just really want to jumpscare this kewt kitty, to observe the wonderful phenomenon that is his wobble meat bouncing mubwahahahaa
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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