[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Swimmer enemies / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self and alliesdirectly adjacent to self +7~14 CP to self and alliesdirectly adjacent to self / 20~40%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
"Captain of a whaling ship with a prosthetic leg. He is a Water Buffalo Therian. When your ship was wrecked in the colliding of world in Tokyo Bay as it merged with the 23 seas, he picked you up. Right after that, he gave you a long, hard lesson on the treacherous seas. He has been chasing his sea monster across the oceans in pursuit of revenge. Sometimes, he lets that rage get the better of him, causing him to lose sight of himself. He takes pride in his position as captain and demands that his crew accept his orders without question. In return, he will accept even those with guilty consciences among his crew no matter what they have done."
Translated from Japanese
The whaling ship captain with an artificial leg. A water buffalo beastman. He found the protagonist and the others stranded in the sea of Tokyo Bay overlapped with the seas of the other 23 worlds, placed them on his own boat, then drove the basics of sailing into them. A certain important something was stolen from his life, so he crosses the various seas chasing after a certain sea monster as an avenger. If he hears information about this sea monster, he shows a side of him lost to madness. To him the position of ship captain is one to take pride in, and he seeks the self-consciousness to order the people who board his boat. However no matter who it is, even if it were someone with a scar on their lower leg he possesses a great magnanimity to take them as sailors on his ship.
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Swimmer enemies / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self and allies1 square around self +8~16 CP to self and allies1 square around self / 25~50%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesin a 2-square diamond radius around self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to self and alliesin a 2-square diamond radius around self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-1500~-3000 HP to hit units and enemieson the left and right of them / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+300~600 HP to self and alliesin a 2-square diamond radius around self / 40~80%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self and allies1 square around self / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to self and allies1 square around self / 25~50%
"For fearing not even the heavens in his pursuit of gold, this man was transformed into the form of a bull in retribution. He dedicates his life to revenge against the Gods who walk the Earth. He owns a Whaling Ship Sacred Artifact, the Rule of which is devoted to hunting his prey to obliteration. Isolated from the wider world upon the ship, the rest of the crew gradually becomes infected with his ambition. He has a strong affinity with those who choose to live lives of rebellion upon principle, despite knowing their goals can never be achieved. He also suffers a complex sense likened to self-hatred towards a certain man from a different world with a similar Rule."
Translated from Japanese
For fearing not even the heavens in his pursuit of gold, this man was transformed into the form of a bull in retribution. He dedicates his life to revenge against the Gods who walk the Earth. He owns a Whaling Ship Sacred Artifact, the Rule of which is devoted to hunting his prey to obliteration. Isolated from the wider world upon the ship, the rest of the crew gradually becomes infected with his ambition. He has a strong affinity with those who choose to live lives of rebellion upon principle, despite knowing their goals can never be achieved. He also suffers a complex sense likened to self-hatred towards a certain man from a different world with a similar Rule.
Good grief… Who’d think I’d end up picking up adrift kids… well, whatever, since I picked you up, I’ll have you working a bit. First thing I’ll teach you is how to prepare a harpoon.
Beginning of Battle
There’s a lot on the starboard! We’ll be charging at them!
Move
Keep going this way!
Attacking
I’ll drive it in you!
Skill Activation
Took you long enough!
Hit (minor)
Not yet…!
Hit (major)
Gaah!
Charge
Meeting with me means you ran out of luck. Oath of the Whaler, White Sperm Whaler!
Victory
We’ve cleared this sea course! Huh, so this one isn’t it either… Well, let’s go, head to the next part of the open sea!
KO'd
So this is the place where I die. Lively, without even time to drink booze… this was unexpectedly good for my last moments…
Love
Ah... You are my harbor. I ask just one... just one thing. Do not go ahead of me.
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
His character is based off a combination of Captain Ahab from the novel, Moby Dick and King Ahab of Isreal from the Tanakh.
His bovine appearance is due to the original King Ahab being a worshipper of the Canaanite deity Baal, who is commonly attributed to a bull.
Ahab has two Sacred Artifacts
Ahab was previously a king in Eden, but his skepticism of the God of Eden's deity status wrought the God's anger. The God struck Ahab and transformed him into a Buffalo Beastman.
His Ship Sacred Artifact is sturdier than normal ships. It was inherited by Eita through passing on a long knife signifying ownership iin Embark! Summer Ocean Adventure. It is unclear if he ever regains ownership of his Ship by the end of the event.
His Aramaic Shaft (shaft of a Harpoon) Sacred Artifact, Oath of the Whaler, was the weapon with which he was struck by the God of Eden. It was a tool for the God of Eden to restrain mortals and keep them out of the heavens, and has the power to seal Rules. It does so by degrading the individual it hits, removing any uniqueness it has. It bestows him with the Role of the Conqueror and the Rule of Deprivation.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
To be honest, I have mixed feelings about Ahab possibly getting a variant and it mostly stems from his voice actor not longer being with us. It's one thing to replace voice lines if the actor has left the industry while still being alive, but another to replace one who has passed away. I hope that if he does get one they don't replace them to match the variant, but have the variant have an impersonator instead.
On top of being so hot, having the biggest bulge in the game, husband material and gameplay wise is easily a S tier? Yeah he might not get an alt ever but he doesn't seems to need one
Not to mention he is now as good as BBQ cherno, he literally does EVERYTHING in one, and getting him means receiving 4 free stones from skill evos (assuming you didn't skill evo another avenger++ before)
AHAB: Towards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from hell’s heart I stab at thee; for hate’s sake I spit my last breath at thee. Sink a-
Aw, really? That's a shame, because that would mean that the same goes for other characters they draw like Ophion, Makara and Garmr among others. Unless they decide to draw for Housamo again, but who knows if that will ever happen.
Not gonna happen unfortunately. His artist no longer draws characters for Housamo. This is because of global release and people releasing their doujins, translated.
>>6000
the difference is that Rage reduces the unit's defense by a huge chunk whereas Rage+ reduces the unit's defense only by a little bit because the defense drop from Rage+ does not scale with skill level up to 2.5x
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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