[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+100~200 HP to self +6~12 CP to self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 0.25x damage to Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff)-affected enemies / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 15~30% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hitting units / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 36~72%
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemiesin a 3-square horizontal line around the 2nd square in front of self / 20~40% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff)-affected enemies / 100%
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to alliesdirectly adjacent to self + +300~600 HP to self
"Guild Master of the Outlaws, a guild in Kabukicho, Shinjuku, who is known to many as the Queen of Kabukicho. She also takes night classes at Kabukicho Academy and is a popular model with an active platform on every single form of media. When she was bitten by a vampire, resulting in her transformation into one of the most powerful vampires of all time, the event was widely reported throughout Tokyo, quickly becoming public knowledge. Vampires, being objects of intense worship here in Tokyo, possess equally immense strength. They become more beautiful and powerful each time they drink the blood of others, turning their victims into subservient minions. They have a natural tendency to be dormant during the day and awake and active during the night. Ellie spends some of her evenings working part-time in Kabukicho when her modeling schedule allows it. She is very fond of children, though parents tend to be quite suspicious of her, even those she knows personally."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+100~200 HP to self +6~12 CP to self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 0.25x damage to Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff)-affected enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to enemiesin a 5-square horizontal line around the 2nd square in front of self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to enemiesin a 5-square horizontal line around the 2nd square in front of self Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies1 square around self / 40~80%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies near hit units,in a 3-square horizontal line around the back of them / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 15~30%
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemiesin a 2-square diamond radius around self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff)-affected enemies / 100%
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + No effect + Apply Possession StrengtheningWhile user has Possession: ATK Up by 10x for 2 turns (Irremovable Buff) to hit units + No effect + Apply Non-Possession WeakeningWhile user doesn't have Possession: ATK Down by 0.1x for 2 turns (Irremovable Debuff) to hit units + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self + +300~600 HP to self
"The Vampiric Blood coursing through her veins is her Sacred Artifact. The stronger the moonlight upon her skin, the more agile and powerful she becomes, and the more minions she can command. Her Rule is backed by the worship of the masses, and there are few individuals in Tokyo who could match her in a fight at night. Unfortunately, according to the rules of the App, Guild Battles cannot be carried out at night. Thus she is never present when the guild has to defend its territory, leading some guild members to only refer to her as the Queen sarcastically. She is fond of those who remind her of the moon, perhaps because her powers are so intrinsically linked to its light, and detests those who preach old-fashioned values. There is a shrine deifying ogres and their kind in Kabukicho, which is perhaps why such a wide variety of supernatural beings end up there."
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Anyone else notice how the female guild leaders tend to be more on the ground and combat ready than the males. Licht and Claude are clearly strategist but Maria and Ellie have shown time and again that they are not afraid to join the front lines with everyone else. Not complaining I like Ellie and Maria.
isn't she just dilf chasing in the main quest... wow girl you sure dislike shino even though you regret not being able to say you didn't hate him and is now finding all his children for him
Wow, her event variant looks like a lot of fun to play with that skill set. Not to mention she looks gorgeous in that outfit, the artist did a great job on it.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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