[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to allieson the left and right of self / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to hit units / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+800~1600 HP to self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to alliesdirectly adjacent to self / 30~60%
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units / 25~50%
Apply Remove DebuffRemove one debuff (Buff) to self + Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units
"This legendary delinquent leader hails from Umamichi Academy in Taito Ward. His passionate cries echo throughout the school on a daily basis, calling on its students to live their one and only youths to the fullest. He boasts an honorable, chivalrous, and spirited personality, and has garnered the trust of many of his schoolmates and teachers by rounding up the rowdy students of the academy and organizing them under a strict code of conduct. He has taken it upon himself to watch over his wayward underclassmen. At the same time, however, he can't conceal his hope that one day, someone who can surpass him will appear. While he seems invincible, mentioning his years held back seems to deal critical psychic damage."
Translated from Japanese
Transient known as a legendary group bancho in Taito Ward's Tokushindou(?) Academy. The passionately burning shouts about you should live your one youth in earnest is also a seasonal poem in the school. He's the kind of person who respects moral codes, chivalry, and passion. At one time he brought together a divided school and built up a certain kind of order, so now students and teaching staff heavily rely upon him. He's assigned the duty of watching over the independence of his lost kouhais. At the same time he anticipates the appearance of someone who can surpass him. He looks unconcerned about most things, but he seems to be far more bothered than expected if you bring up the phrase "held back a year."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to allieson the left and right of self / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to hit units / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+800~1600 HP to self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to alliesdirectly adjacent to self / 30~60%
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
Apply Remove DebuffRemove one debuff (Buff) to self + Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
"His name means eternal youth. Originally, he was called a Mahatma, a guide to spiritual ascension, but in order to continue to carry out his given Role, he and his comrades were forced into a state of perpetual youth. While he appears to originate from the world of Deva Loka, he also has deep ties to Shangri-La. His Sacred Artifact takes the form of a flame-like Mantle of ether that surrounds him at all times. He claims that its light can directly touch the soul of another, converse with it, and even exert an influence on it. There are two reasons the light shines not white but black: first, he transferred to this Tokyo as a shadow, and second, he has sworn a pact with the black avatar who maintains the world of Deva Loka."
Translated from Japanese
Transient known as a legendary group bancho in Taito Ward's Tokushindou(?) Academy. The passionately burning shouts about you should live your one youth in earnest is also a seasonal poem in the school. He's the kind of person who respects moral codes, chivalry, and passion. At one time he brought together a divided school and built up a certain kind of order, so now students and teaching staff heavily rely upon him. He's assigned the duty of watching over the independence of his lost kouhais. At the same time he anticipates the appearance of someone who can surpass him. He looks unconcerned about most things, but he seems to be far more bothered than expected if you bring up the phrase "held back a year."
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After reading chapter 13, I'm reading to bang my head on a wall. Why can't anyone just explain their reasoning for their actions instead of going all murder happy from the get go. It happened with the Genociders and its happening with this guy.
Oh these? My boobies? My massive fucking tiddies? My super stuffed milkers? My honker bonker doinky boinkies? My fucking fabric stretching wind flapping gravity welling sex mounds? You mean these super duper ultra hyper god damn mother fucking tits?
On his 5* art there it's something that I wonder. Is he crying because his tiddies are so big that are provocating a scoliosis on him? or is it because he is suffering for something else? Or both? I guess we'll never know.
IMO he's good but not particularly exceptional. It also depends on what other units you have. If you like the rest of the featured characters in this banner then there's no harm pulling, though.
Sanatkumara woke up to the rays of the sun streaming through the slats of his blinds, cascading over his naked chest. He stretched, his breasts lifting with his arms as he greeted the sun. He rolled out of bed and put on a shirt, his nipples showing prominently through the thin fabric. He breasted boobily to the stairs and titted downwards. Chesting breastily, he made himself a bowl of cereal. His massive jugs knocked together merrily as he reached for the milk. It was a good morning.
Fk yo hecky annoying naked perv, stop popping out of my pulls, beesh!!! I only want Mr.Lie Chou & sweet Tet *4 but ya barged in thrice... like wtaf in hell to this rng huh, srsly yo hideous macho nicger?
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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