|
Rarity |
4 |
Cost |
16 |
HP |
796+91.265*(Lv-1) |
ATK |
410+65.878*(Lv-1) |
HP @ Lv 65 |
6636.96 |
ATK @ Lv 65 |
4626.192 |
Max HP+20 Lv, +2000 HP |
10462.26 |
Max ATK+20 Lv, +2000 ATK |
7943.752 |
Skills |
Soul Shooter |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff)-affected enemies Deal 1.5x damage to Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff)-affected enemies / 100%
|
Enchantress |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 10~20%
|
Knightly One |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in reverse Slash range / 33~66%
|
Dark Lord |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units -500~-1000 HP to hit units -25~-50 CP to hit units / 45~90%
|
Skill Evolution(s) |
Soul Shooter + |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff)-affected enemies Deal 1.5x damage to Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff)-affected enemies / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to allies in Thrust range / 50~100%
|
Armored Beauty |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 20~40% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Non-Buff WeakeningWhile user is not holding removable buffs: DEF Down by 1.5x for 4 turns (Irremovable Debuff) to enemies on the entire board Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hit units and enemies directly adjacent to them / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Skill Lock ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Skill Lock from self / 100% (Buff) to self and allies directly adjacent to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Skill Lock ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Skill Lock from self / 100% (Buff) to self and allies directly adjacent to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to self and allies on the entire board / 50~100%
|
Knight of Apostasy |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in reverse Slash range / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove BuffRemove one buff (Debuff) to hit units Apply Remove BuffRemove one buff (Debuff) to hit units Apply Remove BuffRemove one buff (Debuff) to hit units / 20~40%
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