Beast Path Gangster

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Beast Path Gangster
JP Name 獣道の渡世人
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self
Proc Chance 50%

Beast Path Gangster
JP Name 獣道の渡世人
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self
Proc Chance 50%
This is an additional effect

Beast Path Gangster
JP Name 獣道の渡世人
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies directly adjacent to self
Proc Chance 50%
This is an additional effect

Beast Path Gangster
JP Name 獣道の渡世人
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies directly adjacent to self
Proc Chance 30%
This is an additional effect

Beast Path Gangster
JP Name 獣道の渡世人
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Glint+10% skill activation rate for 2 turns (Buff) to self
Proc Chance 30%
This is an additional effect

Beast Path Gangster
JP Name 獣道の渡世人
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units
Proc Chance 45%
This is an additional effect

Beast Path Gangster
JP Name 獣道の渡世人
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to hit units
Proc Chance 40%
This is an additional effect

Beast Path Gangster
JP Name 獣道の渡世人
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect No effect
Proc Chance 40%
This is an additional effect

Beast Path Gangster
JP Name 獣道の渡世人
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Major HP Decrease on Missed AttackAcquire skill for 3 turns: [On Miss] -4000 HP to self / 100% (Irremovable Debuff) to hit units
Proc Chance 45%
This is an additional effect

Beast Path Gangster
JP Name 獣道の渡世人
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If CP = 100) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self
Proc Chance 45%
This is an additional effect

Transients with 獣道の渡世人

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