棘を飛ばす者

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JP Name 棘を飛ばす者
Trigger timing When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)
Effect -400~-800 HP to hitting units
Proc Chance 30%

JP Name 棘を飛ばす者
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies directly adjacent to self
Proc Chance 40%
This is an additional effect

Transients with 棘を飛ばす者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Manticore 3FireBlow135465Invasive Species One Who Values Harmony Archery Imitator Thorn ShooterWeapon Spread Shot.pngThe Bungled Eight Basic Steps of ArcherySewochini Mibela Ch'irak'i

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