Thundering Pep Squad |
JP Name |
撃音の応援団 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hit units |
Proc Chance |
25% |
|
Thundering Pep Squad |
JP Name |
撃音の応援団 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units |
Proc Chance |
20% |
This is an additional effect |
|
Thundering Pep Squad |
JP Name |
撃音の応援団 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies in a 2-square diamond radius around self |
Proc Chance |
35% |
This is an additional effect |
|
Thundering Pep Squad |
JP Name |
撃音の応援団 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Arousal+10CP/turn for 1 turn (Buff) to allies in a 2-square diamond radius around self |
Proc Chance |
30% |
This is an additional effect |
|
Transients with 撃音の応援団
No transients found that satisfy the search criteria.
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