[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 24 statuses
/ 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]+2~4 CP to self and alliesdirectly adjacent to self / 45~90%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit ResistanceAcquire skill for 2 turns: [Status Resistance] Remove Crit from self / 100% (Buff) to hit units / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to self / 50~100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) +10~20 CP to self and alliesdirectly adjacent to self / 50~100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to enemieson the entire board / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units / 30~60% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 35~70%
Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 2 turns. (Buff) to hit units + Apply Remove DebuffRemove one debuff (Buff) to self and allies1 square around self
"Hailing from Babilim, the world of blazing winds, this Transient has the head of a lion, the tail of a venomous scorpion, a bird's wings, and the scales of a serpent. With an oil baron for a father, a winning smile, and brains and brawn in even measure, Pazuzu often represents the Ueno Guild in public negotiations. He belongs to Ueno Academy's esteemed Transient Biology department and works as a tamer with Hastur as part of the guild's Biological Disaster Countermeasures Unit. He is also a renowned coroner and biologist who researches those giant reptiles known as the great serpents. An undying attraction to them bordering on lust stems from none other than his own partially reptilian body. Rumors say that if one listens closely, the pitiful screams of his lab's guard-reptile and prime subject can be heard echoing from the lab night after night. Yet a spotless reputation and charismatic demeanor ensure that thoughts of him doing anything untoward never cross the minds of any of Ueno's denizens. Pazuzu possesses a Ward capable of negating the indiscriminate disasters brought on by cruel winds, diseased insects, brutal droughts, and treacherous poisons. He also has a fondness for bipedal lizards, believing that bigger is better."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Latent Remove one debuffAcquire skill for 4 turns: [After Debuff] Apply Remove Debuff to self / 80% (Irremovable Buff) to self and allieson the entire board / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 24 statuses
/ 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]+2~4 CP to self and alliesdirectly adjacent to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit ResistanceAcquire skill for 2 turns: [Status Resistance] Remove Crit from self / 100% (Buff) to hit units / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to self / 50~100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) +15~30 CP to self and alliesdirectly adjacent to self / 50~100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to enemieson the entire board / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units / 30~60% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 35~70%
Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 2 turns. (Buff) to hit units + -5~-10 CP to hit units + +100~200 HP to self + Apply Remove DebuffRemove one debuff (Buff) to self and allies1 square around self
"Possessing a Ward Sacred Artifact that renders him immune to winds, insect-borne disease, drought, and poisons, Pazuzu also has the enviable ability to neutralize any manner of dangerous beast, allowing him full liberty to go as far as he wishes in his biological research. Witnesses to his exploits in the lab may call him mad, twisted, or perverse, but his daily conduct ensures these accusations will be hard to believe. Indeed, his image is the result of a carefully plotted upbringing that ensured he excelled in both the academic and athletic arts. At every point in his life perfection was demanded of him, and at every point in his life he was perfect with a smile. Yet with perfection came an unseen side effect: a fondness for the imperfect. He is positively obsessed with that which is lacking, whether it be a torn-apart corpse at the scene of a crime or a lizard's tail wriggling on its own when separated from its body—an action he is said to mimic when excited, wagging his own dorsal appendage. Not to mention, a life lacking and filled with want is the life of the commonfolk, which he has always been fascinated by. Thus, he finds himself drawn to the retro vibes of Ueno Academy's Therian lodgings, but he has enough tact to keep such interests to himself. Sometimes, though, his upbringing slips out, and he offers oil fields to people as thanks, much to their surprise and chagrin. Only some know this, but the head researcher of a certain biology lab is terribly fond of him for tackling annoying busywork as well as the glowing expectations of those outside."