Difference between revisions of "門にして副王"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
(Created page with "{{#vardefine:skill en name|Gatekeeping Viceregal}} {{#masterdata:Skill|4352|format=wiki}}")
 
(No difference)

Latest revision as of 12:57, 8 November 2024



Gatekeeping Viceregal
JP Name 門にして副王
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Remove DebuffRemove one debuff (Buff) to self and allies directly adjacent to self
Proc Chance 45%

Gatekeeping Viceregal
JP Name 門にして副王
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Fear ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Fear / 100% (Buff) to self and allies on the entire board
Proc Chance 50%
This is an additional effect

Gatekeeping Viceregal
JP Name 門にして副王
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect No effect
Proc Chance 50%
This is an additional effect

Gatekeeping Viceregal
JP Name 門にして副王
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Fear WeakeningWhile user has Fear: DEF Down by 2x for 4 turns. (Irremovable Debuff) to enemies on the entire board
Proc Chance 50%
This is an additional effect

Gatekeeping Viceregal
JP Name 門にして副王
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to allies in front of self
Proc Chance 30%
This is an additional effect

Gatekeeping Viceregal
JP Name 門にして副王
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect FearCannot move at will, -10CP/turn for 5 turns (Debuff) (x2)
Proc Chance 100%
This is an additional effect

Transients with 門にして副王

No transients found that satisfy the search criteria.

0 comments
[Show Comments]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.


Add your comment
Tokyo Afterschool Summoners welcomes all comments. If you do not want to be anonymous, register or log in. It is free.