Difference between revisions of "Bound Criminal"

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(Created page with "{{#vardefine:skill en name|Restrained Criminal}} {{#masterdata:Skill|3539|format=wiki}}")
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Revision as of 12:26, 2 June 2023



Bound Criminal
JP Name 拘束の犯罪者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 1) Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self
Proc Chance 100%

Bound Criminal
JP Name 拘束の犯罪者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 2) Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self
Proc Chance 100%
This is an additional effect

Bound Criminal
JP Name 拘束の犯罪者
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 3) Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self
Proc Chance 50%
This is an additional effect

Bound Criminal
JP Name 拘束の犯罪者
Trigger timing When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)
Effect (Total turn 4) Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self
Proc Chance 45%
This is an additional effect

Bound Criminal
JP Name 拘束の犯罪者
Trigger timing When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)
Effect (Total turn 5) Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self
Proc Chance 45%
This is an additional effect

Bound Criminal
JP Name 拘束の犯罪者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 6) Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self
Proc Chance 100%
This is an additional effect

Bound Criminal
JP Name 拘束の犯罪者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 7) Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self
Proc Chance 100%
This is an additional effect

Bound Criminal
JP Name 拘束の犯罪者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 8) Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self
Proc Chance 100%
This is an additional effect

Bound Criminal
JP Name 拘束の犯罪者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 9) Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self
Proc Chance 100%
This is an additional effect

Bound Criminal
JP Name 拘束の犯罪者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 10) Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self
Proc Chance 100%
This is an additional effect

Bound Criminal
JP Name 拘束の犯罪者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply TauntAdds aggro to unit for 2 turns. (Buff) to self
Proc Chance 100%
This is an additional effect

Bound Criminal
JP Name 拘束の犯罪者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units and enemies 1 square around them
Proc Chance 100%
This is an additional effect

Bound Criminal
JP Name 拘束の犯罪者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to hit units
Proc Chance 100%
This is an additional effect

Transients with 拘束の犯罪者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Loki 3InfernalShot490110Bound Criminal Lip Licker Giant of the End The VillainWeapon Spread Shot.pngChant of Genuine LegitimacyThe Real McCoy
Loki 5InfernalMagic1950450Bound Criminal Debate Specialist Loptr of the End Last Laugh TricksterWeapon Spread Magic.pngChant of Genuine LegitimacyThe Real McCoy

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