Difference between revisions of "Enemy Movement"

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==Enemy Attack Order==
==Enemy Attack Order==


The order in which the enemies attack/miss during their turn determines the order in which enemies will gain move priority. To see this order, setting the gameplay speed to the lowest setting during the enemy turn can be of help. This can be visualized as a queue in which the front most enemy is bestowed move priority. When enemies are eliminated, they are removed from the queue and move priority goes to the enemy in the front of the queue which remains.
The order in which the enemies attack/miss during their turn determines the order in which enemies will gain move priority. To see this order, setting the gameplay speed to the lowest setting during the enemy turn can be of help. This order can be visualized as an ordered list of all the enemies on the board, and move priority is given to the enemy closest to the top of the list who is able to move. When enemies are eliminated, they are removed from the list and move priority is reassigned to the top most enemy in the list who is able to move.


The enemy attack order is preset when the battle is started much like randomized enemy positions. What this means is that restarting the battle by means of [[Tips#Restarting_a_battle_with_no_AP_loss|this method]] will not change the enemy attack order. This means that the aforementioned method can be used to determine what the enemy attack order is before attempting the quest.  
The enemy attack order is preset when the battle is started much like randomized enemy positions. What this means is that restarting the battle by means of [[Tips#Restarting_a_battle_with_no_AP_loss|this method]] will not change the enemy attack order. This means that the aforementioned method can be used to determine what the enemy attack order is before attempting the quest.  
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