Difference between revisions of "動かぬ者(縦横)"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
Line 1: Line 1:
{{Skill infobox|id=603|effect=1
{{Skill infobox|id=603|effect=1
| jp name = 動かぬ者(縦横)
| jp name = 動かぬ者(縦横)敵専用
| en name = 動かぬ者(縦横)
| jp trigger timing = フェーズ開始時
| jp trigger timing = フェーズ開始時
| jp description = 縦横移動力減少
| jp description = 縦横移動力減少

Revision as of 16:31, 29 December 2018


JP Name 動かぬ者(縦横)敵専用
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect 縦横移動力減少
Proc Chance 100%

Transients with 動かぬ者(縦横)敵専用

No transients found that satisfy the search criteria.

0 comments
[Show Comments]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.


Add your comment
Tokyo Afterschool Summoners welcomes all comments. If you do not want to be anonymous, register or log in. It is free.

Transients with 動かぬ者(縦横)

No transients found that satisfy the search criteria.