風の上位存在

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Being Above the Wind
JP Name 風の上位存在
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies 1 square around self
Proc Chance 100%

Being Above the Wind
JP Name 風の上位存在
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Poison-100~-200HP/turn for 5 turns (Debuff) to allies and enemies 1 square around self
Proc Chance 20%
This is an additional effect

Being Above the Wind
JP Name 風の上位存在
Trigger timing When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to allies and enemies in a 2-square diamond radius around self
Proc Chance 100%
This is an additional effect

Being Above the Wind
JP Name 風の上位存在
Trigger timing When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 2, 3, 4...) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to allies and enemies in a 2-square diamond radius around self
Proc Chance 100%
This is an additional effect

Being Above the Wind
JP Name 風の上位存在
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 2, 3, 4...) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to allies and enemies in a 2-square diamond radius around self
Proc Chance 100%
This is an additional effect

Being Above the Wind
JP Name 風の上位存在
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 2, 3, 4...) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies in a 5x5 area around self
Proc Chance 100%
This is an additional effect

Being Above the Wind
JP Name 風の上位存在
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 2, 3, 4...) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies in a 5x5 area around self
Proc Chance 100%
This is an additional effect

Being Above the Wind
JP Name 風の上位存在
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 3, 4, 5...) Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies on the entire board
Proc Chance 100%
This is an additional effect

Being Above the Wind
JP Name 風の上位存在
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 3, 4, 5...) Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies on the entire board
Proc Chance 100%
This is an additional effect

Being Above the Wind
JP Name 風の上位存在
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to hit units
Proc Chance 100%
This is an additional effect

Being Above the Wind
JP Name 風の上位存在
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect No effect
Proc Chance 100%
This is an additional effect

Being Above the Wind
JP Name 風の上位存在
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Bind WeakeningWhile user has Bind: Deal -999999 less damage to enemies for 999 turns (Irremovable Debuff) to self
Proc Chance 100%
This is an additional effect

Transients with 風の上位存在

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Hastur 5WoodThrust1850550Being Above the Wind Marker of Biohazards The King in Yellow Defiler of HumansWeapon Spread All.pngCreeping Plague Across the WorldYellow King's Sign

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