
|
JP Name |
系外の加工匠 |
Trigger timing |
After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. |
Effect |
Apply Remove DebuffRemove one debuff (Buff) to self |
Proc Chance |
35% |
|

|
JP Name |
系外の加工匠 |
Trigger timing |
After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. |
Effect |
-200 HP to self |
Proc Chance |
35% |
This is an additional effect |
|

|
JP Name |
系外の加工匠 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. |
Effect |
Apply CS Weapon Change (Shot)Changes the unit's charge skill weapon type to Shot-ranged for 1 turn. (Buff) to allies in front of self |
Proc Chance |
40% |
This is an additional effect |
|

|
JP Name |
系外の加工匠 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. |
Effect |
Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to allies in front of self |
Proc Chance |
40% |
This is an additional effect |
|

|
JP Name |
系外の加工匠 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. |
Effect |
No effect |
Proc Chance |
40% |
This is an additional effect |
|

|
JP Name |
系外の加工匠 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. |
Effect |
Apply Tenacity Before Being HitAcquire skill for 6 turns: [Before Being Hit] Apply Tenacity to self / 30%~60% (Irremovable Buff) to allies in Slash range |
Proc Chance |
40% |
This is an additional effect |
|
Transients with 系外の加工匠
No transients found that satisfy the search criteria.
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