Beast Path Gangster |
JP Name |
獣道の渡世人 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self |
Proc Chance |
50% |
|
Beast Path Gangster |
JP Name |
獣道の渡世人 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
Beast Path Gangster |
JP Name |
獣道の渡世人 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies directly adjacent to self |
Proc Chance |
50% |
This is an additional effect |
|
Beast Path Gangster |
JP Name |
獣道の渡世人 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies directly adjacent to self |
Proc Chance |
30% |
This is an additional effect |
|
Beast Path Gangster |
JP Name |
獣道の渡世人 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Glint+10% skill activation rate for 2 turns (Buff) to self |
Proc Chance |
30% |
This is an additional effect |
|
Beast Path Gangster |
JP Name |
獣道の渡世人 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units |
Proc Chance |
45% |
This is an additional effect |
|
Beast Path Gangster |
JP Name |
獣道の渡世人 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to hit units |
Proc Chance |
40% |
This is an additional effect |
|
Beast Path Gangster |
JP Name |
獣道の渡世人 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
40% |
This is an additional effect |
|
Beast Path Gangster |
JP Name |
獣道の渡世人 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Major HP Decrease on Missed AttackAcquire skill for 3 turns: [On Miss] -4000 HP to self / 100% (Irremovable Debuff) to hit units |
Proc Chance |
45% |
This is an additional effect |
|
Beast Path Gangster |
JP Name |
獣道の渡世人 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If CP = 100) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
Transients with 獣道の渡世人
No transients found that satisfy the search criteria.
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Basic Information | |
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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