Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
40% |
|
Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turns 1, 5, 9...) Apply Freeze (Stackable 1)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units |
Proc Chance |
50% |
This is an additional effect |
|
Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turns 2, 6, 10...) Apply Freeze (Stackable 2)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units |
Proc Chance |
50% |
This is an additional effect |
|
Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turns 3, 7, 11...) Apply Freeze (Stackable 3)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units |
Proc Chance |
50% |
This is an additional effect |
|
Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turns 4, 8, 12...) Apply Freeze (Stackable 4)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units |
Proc Chance |
50% |
This is an additional effect |
|
Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-1500~-3000 HP to hit units |
Proc Chance |
50% |
This is an additional effect |
|
Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-500~-1000 HP to enemies at the 3rd square in front of self |
Proc Chance |
40% |
This is an additional effect |
|
Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-500~-1000 HP to enemies in a 3-square horizontal line around the 2nd square in front of self |
Proc Chance |
40% |
This is an additional effect |
|
Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-500~-1000 HP to enemies in Long Slash range |
Proc Chance |
40% |
This is an additional effect |
|
Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-500~-1000 HP to enemies at the 3rd square in front of self |
Proc Chance |
40% |
This is an additional effect |
|
Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-500~-1000 HP to enemies in a 3-square horizontal line around the 2nd square in front of self |
Proc Chance |
45% |
This is an additional effect |
|
Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-500~-1000 HP to enemies in Long Slash range |
Proc Chance |
50% |
This is an additional effect |
|
Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
非操作時 |
Effect |
-500~-1000 HP to enemies in a 2-square diamond radius around self |
Proc Chance |
50% |
This is an additional effect |
|
Representative of Ice |
JP Name |
氷冠の世界代行者 |
Trigger timing |
非操作時 |
Effect |
-500~-1000 HP to enemies in a 2-square diamond radius around self |
Proc Chance |
50% |
This is an additional effect |
|
Transients with 氷冠の世界代行者
No transients found that satisfy the search criteria.
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