Template:Quest infobox
Description
This template generates an infobox for the quest with the parameters manually entered by the editor. There is no good automated way to get the detailed quest info from the game data, so the research has to be done manually by the player.
Usage
It is not recommended to directly invoke this template. Instead, use{{#masterdata:Quest|<id>}}
Where <id> is the ID of the quest to see the infobox for a corresponding quest, if it exists.
If neccessary, hide phases with , separating the phases with a semicolon.
To see preparsed version of the template, go to https://api.housamo.xyz/housamo/api/parse/quest/?quest_id=<id>
Where <id> is the ID of the quest.
Parameters
n - amount of runs ran to obtain the quest data (shows in the top left)
phases - number of phases in the quest
enemies(phase number) - a list of enemies and their properties. Properties must be separated with a comma (,) and enemy entries themselves with a semicolon (;).
- transient ID
- skill ID (separate multiple skill IDs with "@"; can be substituted with text instead)
- LV
- Sacred Artifact level
- Skill Lv
- HP (can be set to "auto" to automatically calculate the value based on the transient's level)
- ATK (can be set to "auto" to automatically calculate the value based on the transient's level)
- Number of said enemies (to avoid repetition in the table)
items(phase number) - a list of items dropped from the quest. Similarly to enemies, item details must be separated with a comma and entries with a semicolon.
- item ID (also works for transient and AR drops)
- drop chance
- amount of dropped items
obj(phase number) - objective of the quest. Uses Template:Quest objective.
Examples
{{Quest infobox |n=50 |phases=3 |enemies1= 177014,,60,60,60,auto,auto,x2; 177009,,60,60,60,auto,auto,x2; 177012,,60,60,60,auto,auto,x1 |drops1= 3,100%,x13000; 3,?%,x10000; 79,?%,x1 |enemies2= 177009,,60,60,60,auto,auto,x2; 177012,,60,60,60,auto,auto,x2; 175901,,60,60,60,auto,auto,x1 |drops2= 3,?%,x10000; 79,?%,x1; 89,?%,x1 |enemies3= 177014,,60,60,60,auto,auto,x2; 177009,,60,60,60,auto,auto,x2; 177012,,60,60,60,auto,auto,x2; 175902,737@666,60,60,60,auto,auto,x1 |drops3= 3,?%,x10000; 79,100%,x1; 87,?%,x1; 176601,?%,x1 }}
n=50 | Enemies | Drops | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Unit | Skills | LV | SA Lv | S Lv | HP | ATK | # | Item | % | Amount | |
Phase 1 | Giant/Enemy#transient8 | Default kit | 60 | 60 | 60 | 5244 | 4183 | x2 | Coin | 100% | x13000 |
Giant/Enemy#transient3 | Default kit | 60 | 60 | 60 | 5244 | 4183 | x2 | Coin | ?% | x10000 | |
Giant/Enemy#transient6 | Default kit | 60 | 60 | 60 | 5244 | 4183 | x1 | Wood Energy Cluster | ?% | x1 | |
Phase 2 | Giant/Enemy#transient3 | Default kit | 60 | 60 | 60 | 5244 | 4183 | x2 | Coin | ?% | x10000 |
Giant/Enemy#transient6 | Default kit | 60 | 60 | 60 | 5244 | 4183 | x2 | Wood Energy Cluster | ?% | x1 | |
Yasuyori | Default kit | 60 | 60 | 60 | 6087 | 3785 | x1 | Blow Crest | ?% | x1 | |
Phase 3 | Giant/Enemy#transient8 | Default kit | 60 | 60 | 60 | 5244 | 4183 | x2 | Coin | ?% | x10000 |
Giant/Enemy#transient3 | Default kit | 60 | 60 | 60 | 5244 | 4183 | x2 | Wood Energy Cluster | 100% | x1 | |
Giant/Enemy#transient6 | Default kit | 60 | 60 | 60 | 5244 | 4183 | x2 | Slash Crest | ?% | x1 | |
Yasuyori |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 60~100%100% proc rate achieved at level 67 [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease vertical movement by 10 / 100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and allies on the entire board / 100% |
60 | 60 | 60 | 6254 | 4158 | x1 | Wood Energy Cluster | 100% | x1 | |
{{#vardefine:hide phases|2;3;4;5;6;7;8;9}} {{#masterdata:Quest|110007}}
Exploration (Intermediate)
Exploration (Ikebukuro Underground Labyrinth) | ||
Level | 40 | |
Card XP Given | 24000 | |
Board size | 5x4 | |
Award | Transient Stone (Free) x1 | |
Required Quest | サモナーの心得 |
n=1 | Enemies | Drops | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Unit | Skills | LV | SA Lv | S Lv | HP | ATK | # | Item | % | Amount | |
Phase 1 | Yellow Slime |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 42~84% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +350~700 HP to self / 60~100%100% proc rate achieved at level 67 [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% |
40 | 1 | 40 | 5100 | 1280 | x1 | |||
Red Fencer |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60% [Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Slash-ranged enemies / 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in reverse Slash range / 33~66% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% |
40 | 1 | 40 | 4330 | 1800 | x1 | ||||
Yellow Fencer |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60% [Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Slash-ranged enemies / 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in reverse Slash range / 33~66% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% |
40 | 1 | 40 | 4330 | 1800 | x1 | ||||
Aether Einherjar |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 50% |
40 | 1 | 40 | 5320 | 1900 | x1 | Silver Key of Infinitude Shard | ?? | x1 | |
Phase 10 | Yellow Slime |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 42~84% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +350~700 HP to self / 60~100%100% proc rate achieved at level 67 [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% |
40 | 1 | 40 | 5100 | 1280 | x1 | |||
Yellow Fencer |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60% [Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Slash-ranged enemies / 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in reverse Slash range / 33~66% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% |
40 | 1 | 40 | 4330 | 1800 | x1 | ||||
Red Fencer |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60% [Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Slash-ranged enemies / 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in reverse Slash range / 33~66% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% |
40 | 1 | 40 | 4330 | 1800 | x1 | ||||
Aether Einherjar |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 50% |
40 | 1 | 40 | 5320 | 1900 | x1 | ||||
Aether Valkyrie |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies 1 square around self / 25~50% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100% |
40 | 1 | 40 | 3320 | 2000 | x2 | ||||
{{Quest infobox |n=1 |phases=1 |enemies1= 158101,(1 0)-8@722@(1 1)-5@723@724@425@695@(0 2)-0@725@(1 2)-0@725@(2 2)-0@725,70,1,70,500000,4316,x1 |drops1= }}
n=1 | Enemies | |||||||
---|---|---|---|---|---|---|---|---|
Unit | Skills | LV | SA Lv | S Lv | HP | ATK | # | |
Phase 1 | Aegir/Enemy#transient0 |
Bottom center square (All) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to hit units Apply Remove BuffRemove one buff (Debuff) to hit units / 100% Center square (Magic) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 3) Apply Base ATK Up (Small)+250~500ATK for 3 turns (Buff) to self (Phase turn 6) Apply Base ATK Up+500~1000ATK for 3 turns (Buff) to self (Phase turn 9) Apply Base ATK Up (Large)+1000~2000ATK for 10 turns (Buff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square -6~-12 CP to hit units / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +4~8 CP to self -4~-8 CP to hit units / 35~70% Top left square [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +50000 HP to self / 100% Top center square [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +50000 HP to self / 100% Top right square [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +50000 HP to self / 100% |
70 | 1 | 70 | 500000 | 4316 | x1 |
The above documentation is transcluded from Template:Quest infobox/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |