[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 25~50%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to enemiesin front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to enemiesin front of self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to hit units / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 26 statuses
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm ResistanceAcquire skill for 3 turns: [Status Resistance] Remove Charm / 100% (Irremovable Buff) to self and allieson the entire board Apply Advantage vs BurnAcquire skill for 999 turns: [Attack Modifier] Deal 1.5x damage to Burn-affected enemies (includes stackables) (Irremovable Buff) to self and allieson the entire board / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 25~50% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 7 statuses
Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units + Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
"A Transient from Garo Demana and creator of the original Final Judgment, Ahura Mazda speaks on behalf of his land's faith as the manifestation of light and the world's representative. Divine willpower enables him to endure the infinite looping of time that is eternal recurrence, and he possesses a muscular body to match that mental hardiness. He hangs his metaphorical hat in the Rule Makers Guild, which presides over the eastern half of the city from the central ward of Chuo, and his activities are focused around Tokyo Cathedral, which is built on that ward's finest land. A staunch believer that human nature is fundamentally good, he holds that all physically born into this world are good at heart; the only true evil is Ahriman, a strictly hypothetical personality that does not exist in the simplest sense of the word. This strong belief enables him to conduct the same noble acts over and over without the slightest hesitation, and no matter who he fights in one-on-one combat, his Role ensures he will eventually defeat them one time. The unspoken implication is that he is fated to fight against anyone who believes themselves to be a villain. Ahura Mazda's hobbies include mental and physical training and rejuvenation, as well as sunbathing with local naturalists. He also appreciates fairness and has a special fondness for those who take no shortcuts in their work."
Translated from Japanese
Transient from the world of Garothman, the world that created the prototype of the Last Judgment. He is an avatar of light and a World Representative that speaks for the faith of the majority. Ahura Mazda is a superman who can withstand the eternal recurring loops and has the matching super physique to go with it. He belongs to the Rule Makers, the guild whose main Portal is to the East where the Tokyo Cathedral is built on prime property. Ahura Mazda is an advocate for the idea that everyone born with a body is fundamentally a good person. In his eyes the only true evil is the virtual being Ahriman, who doesn't exist in this world. That's how he's able to repeat the same good deeds over and over without breaking in on himself, no matter how much effort was wasted. Due to his Role, he will always win only once against any opponent in a one on one fight. And if anyone self-identifies as a villain, Ahura Mazda is fated to battle against them. His hobbies are self-cultivation and tanning himself at naturist groupings. He favors people who approve of justice and do not omit things from work.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to enemiesin Thrust range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to enemiesin Thrust range / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to hit units / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 26 statuses
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self and alliesdirectly adjacent to self / 30~60% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm ResistanceAcquire skill for 3 turns: [Status Resistance] Remove Charm / 100% (Irremovable Buff) to self and allieson the entire board Apply Big Advantage vs BurnAcquire skill for 999 turns: [Attack Modifier] Deal 2.0x damage to Burn-affected enemies (includes stackables) (Irremovable Buff) to self and allieson the entire board Apply Big Advantage vs ConflagrationAcquire skill for 999 turns: [Attack Modifier] Deal 2.0x damage to Conflagration-affected enemies (Irremovable Buff) to self and allieson the entire board / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts ResistanceAcquire skill for 3 turns: [Status Resistance] Remove Guts / 100% (Buff) to enemieson the entire board / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 40~80% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 7 statuses
Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units and enemieson the left and right of them + Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units and enemieson the left and right of them + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
"A celestial sphere-topped Scepter is world representative Ahura Mazda's Sacred Artifact, which he uses to carry out his duties as a judge of the highest order. It holds the power to turn all non-living things it illuminates into pure light, with no exceptions—not even the holy vestments Ahura himself wears are spared. During the Final Judgment, all will stand in attendance, leaving their positions, titles, and garments behind. Ahriman is the name given to Ahura Mazda's sworn foe, and the only evil he recognizes in this world. This being who lacks substance and is possibly nothing more than a mental fabrication armors himself in the skeleton of the great serpent Azhdahak. Yet that mighty dragon serves as but a hollow shell, given that Ahriman is an imaginary villain, a common enemy born once to each world for the purpose of saving all life with his own defeat. Standing opposite to this evil, Ahura Mazda finds himself under immense pressure. His obligations are dire, his duty is taxing, and his fear of judging wrongly is immense. Therefore he trains his body and mind constantly, so that he might dispel the fear and anxiety that accompany the possibility of making such a grave error. Yet there is one moment when fear completely fades away to be replaced by resolution, and that moment is during combat with his sworn enemy, Ahriman. Specimen of perfection that he is, if the bold Ahura Mazda has a weak point, it would be that section of waist normally kept hidden beneath his wings of light."
Translated from Japanese
Ahura Mazda has a celestial globe Sacred Artifact that takes the form of a papal staff, meant for him to carry out his duties as the highest judge. It has the power to turn any nonliving things it shines upon into light, even the papal robes he wears. Everyone wishes for a Last Judgement when they become as pure and equal as the time when they were born. Ahriman, who Ahura Mazda considers the only evil thing in the world, either has no substance or is fictional. Ahriman created the corpse shell of dragon known as Azi Dahaka, which is empty if even he wore it. It is a villain and imaginary enemy created to save everyone who could live. There can only be one Ahriman in a single world he can be born in. Ahura Mazda is always afraid of the possibility of passing a serious misjudgment in his duties, which is why he's always training his mind and body to bear with that fear. It is said that he can only be free from that fear when he is going against his archenemy Ahriman. He has no shame exposing any part of himself, but his only weakness is his back that his hidden by his wings of light.
Ahura Mazda is based on the creator deity in Zoroastrianism whose name means "Lord of Wisdom".
His Charge Skill Kshatra Vairya Apastāk is a reference to Kshatra Vairya, one of the seven divine being that originate from Ahura Mazda, as well as Apastāk, a term that means "foundational text" and refers to the earliest Zoroastrian scriptures.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Question: How long does it (usually) take for a Housamo character to start getting R34 of them having sex? My current hypothesis is usually after their descriptions are translated into English, but Israfil and Simurgh have proven that theory wrong.
That makes having sex with him even hotter, like... is he chocking you you because he is into hardcore fucking or he just trying to kill us while we are doing it.
We had a guild that dabbled in Human trafficking, the next were domestic terrorist, and now we have people who believe in ethnic cleansing. I really want to know what the writers were smoking when they write this stuff.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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