[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 4, 8, 12...) +50~100 CP to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm WeakeningWhile user has Charm: DEF Down by 3x for 999 turns (Irremovable Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Countdown WeakeningWhile user has Countdown: decrease skill activation rate by 50% for 999 turns (Irremovable Debuff) to self / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units and enemiesdirectly adjacent to them / 20~40% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.4x damage to PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff)-affected enemies / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 4) Apply Attack Power Reduction (Stackable 7)ATK Down by 0.7x for 999 turns (Irremovable Debuff) to self (Total turn 8) Apply Attack Power Reduction (Stackable 8)ATK Down by 0.7x for 999 turns (Irremovable Debuff) to self (Total turn 12) Apply Attack Power Reduction (Stackable 9)ATK Down by 0.7x for 999 turns (Irremovable Debuff) to self / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff)-affected enemies / 100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied.]-250~-500 HP to enemiesin a 3-square diamond radius ahead / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self, allies and enemieson the entire board / 35~70% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) / 50~100%
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + +200~400 HP to alliesin a 2-square diamond radius around self
"World Representative of Kitezh and flag-bearer of its System, which seeks to maintain the perpetuation of all things through a stalwart faith based around diffusion. His name means ""one who strikes and crushes,"" which is symbolically represented by the Millstone he carries. With it, he can exercise his Rule, which allows him to grind down the memories of both himself and others and use the resulting dust to alter the behavior of those around him. This is usually achieved by mixing a little bit of his own memories in with theirs, which has caused a great many people in Tokyo to pledge their undying allegiance to him. He's also used this power to gain some control over or outright commandeer the powerful lightning abilities of certain other Transients. But though the power this Rule grants him is immense indeed, it does come at a price: each and every time he uses it, he chips away a bit of himself, and thus slowly but surely loses his own identity. And there is more to that identity than it seems at first glance, as Perun is also the student owner of an agricultural academy in Tokyo, which offers both full and partial enrollment options, as well as day and night classes. On top of this, he also has a penchant for poetry after a certain incident in his home world spurred his interest in it. In particular, he always seems taken by elegies and funeral dirges, seemingly reminded of the things he himself has lost over the years."
Translated from Japanese
World Representative of System Kitezh that aims for eternity through the faith of diffusion. Perun's name originates from "the striker," and he carries a millstone as a symbol of that. It has the power to crush the memories held by himself and others up to that point to tiny pieces and change what passes for common sense. No matter what sort of situation it is, it can mix in with the self cognitions of others. By doing this, Perun has gotten many in Tokyo to swear loyalty to him. This also has another use in sharing the power of thunder users from other worlds or avoid paying them. It is a mighty and terrible power, but it is also a double-edged sword whose effects find even him. Every time Perun uses it, the price is that he must lose a part of his original self. Perun is a student owner of an agricultural school that offers full-time and part-time attendance as well as day and night classes. A certain incident from his home world has lead to him having a hobby in enjoying songs. When he hears elegies or funeral dirges for the deceased, he shows sympathy resembling nostalgia for those that have been lost.
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 4, 8, 12...) +50~100 CP to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm WeakeningWhile user has Charm: DEF Down by 3x for 999 turns (Irremovable Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Countdown WeakeningWhile user has Countdown: decrease skill activation rate by 50% for 999 turns (Irremovable Debuff) to self / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units and enemies1 square around them / 20~40% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff)-affected enemies / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 4) Apply Attack Power Reduction (Stackable 7)ATK Down by 0.7x for 999 turns (Irremovable Debuff) to self (Total turn 8) Apply Attack Power Reduction (Stackable 8)ATK Down by 0.7x for 999 turns (Irremovable Debuff) to self (Total turn 12) Apply Attack Power Reduction (Stackable 9)ATK Down by 0.7x for 999 turns (Irremovable Debuff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff)-affected enemies / 100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied.]-500~-1000 HP to enemiesin a 3-square diamond radius ahead / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self, allies and enemieson the entire board / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin Long Slash range / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) / 50~100%
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + +300~600 HP to allies3 squares horizontally, 3 squares vertically, 1 square diagonally away from self
"Kitezh: One of the 23 worlds connected to Tokyo, known for its endless expanses of snow and ice, with more always flitting down from above. Within its frozen wastelands, the fires of individual lives are quickly, easily, and unceremoniously snuffed out, one by one. Thus came into being the faith of Kitezh, which states that even if a single life should wither and break, the greater whole shall carry on, never faltering. And at the core of this faith lies both an anger toward the cold and the constancy of death, as well as a resignation and acceptance of it, along with a strong desire to return to the old ways of taking everything that comes and making it one's own. It's that latter part of the faith that has armed Perun with spoils from his past that now serve as supplemental Sacred Artifacts, including a Spaulder from Olympus and a Thunder Hammer from Yggdrasil. His own Sacred Artifact, however, is a Millstone that can crush and grind any target to dust, which stands as a world pillar of the System of Kitezh. Specifically, the Rule it bears allows him to crush and grind any and all faiths—including his own—and mix them (individually or together) into a perfect whole. Due to the shared ideals of Kitezh's faith and that of the other world of Xanadu, Perun is allied with Xanadu's World Representative, while he stands against the Reserve Representative of Olympus following a past confrontation. Though Perun is never fully allied with anyone, as he cannot hide his reticence when faced with one whose Rule is capable of challenging his authority, even if that one is supposed to be on his side."
Translated from Japanese
Kitezh is a world where heavy ice and snow falls anywhere you go. Flickering wisps of life fade and burn out in a blink of a second, with nothing but vast frozen soil as far as the eye can see. And what's born here is that faith that holds a gestalt that can survive eternally even if the individual pieces making it up are reduced to tiny bits. Its nature is wrath and resignation towards the land of death and ice, as well as a desire to return to a state of perfection that takes in anything and everything. Through this faith Perun shares use of and wields the shoulder plate from Olympus and the thunder hammer of Yggdrasil. But Perun's personal Sacred Artifact that he owns is a millstone that grinds its target. This millstone is the central World Pillar of System Kitezh. It has the power to crush any and all faith including its own and remake it all into one perfect thing. Perun is allied with the World Representative of Xanadu due to the compatibility of their faiths. On the other hand, he has a hostile relationship with the substitute World Representative of Olympus due to a past confrontation. Additionally, he makes no attempt to hide his vigilance against anyone with a power that threatens his superiority, even if it's someone he's aligned with.
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the shoulder plate MIGHT be based on the breastplate/shield owned by Zeus called the Aegis. Perun might have acquired it before it was passed down to Athena.
ok, I'm kind of confused, he has the power to shape people's memory and himself, so he somehow merged with the gods of Norse and Greek mythology, for example having Thor's hammer, but this shoulder plate, what is it from greek mythology?
He good with Possession but try to imagine if enemies have immune Possession or When you fight with main boss in HDQ and that possession can't work with them Well... Perun in that time absolutely useless...
Oh yeah one thing When you move Perun He Apply Nourishment entire map right? but he use Possession only " Long Slash " you know what ? All enemies Magic, Shot, Snipe or All type increase ATK by your ability and he is front line unit So... Be careful
Perun can use CS to apply Possession let enemies kill each other ( if those enemies not dead by his CS first ) every 4 turn entire map that good but He still have irerrmovable debuff to make himself ATK down 0.7x for turn 4/8/12 = ATK down 2.1x that why he can apply Ardor to himself to prevent weaknesses in this section but as front line he nothing any protection buff at all try to find someone can heal and apply defensive buff to him.
Next He still curse himself by irerrmovable debuff Charm Weakening and Countdown Weakening there is nothing worry about Countdown Weakening because we all die anyways if we got that debuff by no guts, Nullify debuff or reflex debuff.
He apply Possession proc 40% in long slash to hit unit + 1 square around them and still modifier 2x with Possession that mean if those foe got possession + modifier and them still alive they still turn back to fire his own teammates combine with If you move Perun He apply nourishment to All map even foe team Perun will gain ATK to enemies combine with Possession to kill each other damage not that much like doubt because Nourishment ATK up 1.5 and Paralysis ATK down -0.45 = 1.05x but to use this part of his skills I suggest you use him with Bael.
I mean If not including his habits just look at those muscle his body and goofy silly bad guy smile he is " DADDY " for me But if we gonna talk about his habits or what he does he just fucking trash that part I should agree with you. ¯\_(ツ)_/¯
But also at the last minute, so he doesn't have the time to do it properly and is rushing through just to finish as fast as possible, with results sloppy and unsatisfactory.
Someone pointed this out to me, that hammer looks like a Didlo. That is very much intentional as if you read the Fantastic Boyfriends guide book BomBom even acknowledges it.
Only had one look at him and Volkv to realize he is an incredible asshat.
His normal stance face bothers me. Looks very much psycho. Volkv too. Guess that means their guild is my Public Enemy No. 2. (First is the World Pillars).
Design-wise, he looks like a mix of Thor and Fisher King. Considering he's a Thor equivalent myth-wise though, does that mean he has a similar role/rule?
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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