[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units -10~-20 CP to hit units / 20~40%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self / 18~36% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.]No effect / 100% [Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] Additional XP (+10%)
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self +150~300 HP to alliesdirectly adjacent to self +5~10 CP to alliesdirectly adjacent to self / 14~28%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self / 28~56% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 30~60% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to alliesdirectly adjacent to self / 10~20%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to alliesbehind self / 45~90%
"A teacher at Shinjuku Academy, which you and your friends attend. He loves his students and is constantly competing with his colleague Jinn to see who is the better teacher. In contrast to Jinn, who has a dynamic personality and takes a laid back approach with students, Triton is of a serious nature and is quite strict with rules. A merman, and thus good in aquatic environments, he also acts as advisor to the water polo and swim teams. His affinity for all places wet often leads to him sleeping overnight in the bathroom of the RA room at the academy. Triton harbors a deep respect for Mr. Mononobe, another colleague of his."
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units -10~-20 CP to hit units / 20~40%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self / 18~36% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self +150~300 HP to alliesdirectly adjacent to self +5~10 CP to alliesdirectly adjacent to self / 14~28%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self / 28~56% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 30~60% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to alliesdirectly adjacent to self / 10~20%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
"Descended from one of the 12 apex gods of Olympus (one of the 23 other worlds connected with Tokyo) Triton is a Transient who can control the very waves of the ocean, using the Conch Sacred Artifact he inherited. Despite having never created a world of his own, Triton nonetheless possesses the Role of the Creator; specifically, creation of worlds and mythologies. Even when fighting against evil that seeks to twist his will, he steadfastly adheres to his vow to protect his students, for the Role of the Teacher is his true calling."