Difference between revisions of "Gyumao/Strategy"

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{{#vardefine:hide tips|true}}
''(This page is for Gyumao strategy guide. For the standard Gyumao page, click [[Gyumao|here]].)''
==Overview==
===☆3/☆5 Gyumao===


''NOTE: This page currently under construction.''
{{Transient icon|Gyumao|rarity=5}}, being one of the early {{Weapon|All}}-ranged nukers, is notable in a lot of ways especially with his skill evolution. One of the most noticeable aspects of his skills is having access to a phase start {{Status|en name=Crit+}}, which lends itself to a strong board clear if he has proper support and his CS is timed right. Furthermore, he can also bolster his team's damage by giving {{Status|en name=Ardor}} to allies and with his skill evolution, {{Status|en name=Break}} to enemies, thereby giving two sources of offensive power. Additionally, he has an ability to drain HP and CP through his own Dark Lord-like skill. This makes him someone who is both able to provide offensive support but also have the capacity to dish out damage himself if timed properly.


''(This page is for Gyumao strategy guide. For the standard Gyumao page, click [[Gyumao|here]].)''
As an All-ranged nuker, he stands out due to his CS applying {{Status|en name=Fear}}, pushing back enemies, and buffing himself with {{Status|en name=Guts}} and {{Status|en name=Ardor}}. For challenge quests where the enemies are not immune to movement restriction, this makes it possible to control the field before retaliating by buffing allies. It also improves his survivability, especially if the team allows him to CS often. For dungeons, he can be paired with phase start CP boosters like {{Transient icon|Ryota|variant=Christmas}} to wipe the board almost every phase using his phase start Crit+. This flexibility further cements Gyumao as both someone who can support his allies through enemy control or deal damage himself.


==Overview==
===☆4 Gyumao===


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
{{Transient icon|Gyumao|variant=Valentine}} is a support unit who gives numerous buffs to allies and is quite proficient at healing. Moving Gyumao bestows {{Status|en name=Nourishment}} and {{Status|en name=Acceleration}} to nearby teammates and {{Status|en name=Limit}} to those to his front and back, giving them nearly on-demand passive CP gain and a 1.5x to 3x attack modifier depending on their relative position to him. He also gives himself {{Status|en name=Tenacity}}, heals himself, and heals in a large 2x2 cross shape every time he’s moved, which helps him shrug off damage he may take by utilizing his skillset, and his role as an on-move support is further cemented by his expanded horizontal movement, which lets him serve as the team’s ferry. 


{{Transient icon|Gyumao}} brings certain powerful perks to the table. First off, he gives a very rare buff in the form of Fervor on demand (which is applied in unconventional ways otherwise), this makes him a very welcome asset to most parties (even as 3☆, if only for that) and a very slight form of CP battery. When the fun starts is once he gets his LB3, if you manage to time it with his Charge, you’ll unleash a mighty nuke that could possibly clean the entire enemy field besides Water enemies, they’ll be set up through Fear and Push if they survive as well. That’s not all either, his Charge gives him an almost illegal total of 3 buffs in the form of Guts, Accel and Fervor, though the last one won’t see much effect due to Charge’s general poor scaling, Fervor+Accel and his LB2 will get his Charge up quickly again, which gives you a handful of ways to abuse it. You can use him either as a Fervor-bot or emphasize on his Charge+LB3 as 5☆. Play with his strengths well and he’ll become a monster, but fail to do so and he’ll be hardly more than a buffbot.
Aside from his skills that trigger on-move, Gyumao can reliably inflict {{Status|en name=Oppression}} on enemies, which lets him stall, and is immune to {{Status|en name=Immobility}} and pushback, which helps with team positioning and supports his role as said ferry. His Charge is an All-range pulling attack which heals in a large 2x2 cross + 1 square around him per enemy hit, and due to him netting +40 CP per Phase start he’ll likely be firing off a Charge every other turn or so, which further boosts his healing capabilities.  




==Highlights==
==Highlights==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
===☆3/☆5 Gyumao===


'''Class:''' Glass Cannon, Offensive Support
'''Class:''' Glass Cannon, Offensive Support
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'''Pros'''
'''Pros'''


+ Traditional increased durability through Default Tenacity, which synergizes with his LB2 very well as payoff for moving him.
* Gives {{Status|en name=Ardor}} to allies and with his skill evolution, {{Status|en name=Break}} to enemies after moving, helping to improve the team's damage output


+ LB2 applies a very rare offensive+CP buff in the form of Fervor, which he can apply in a great effect range.
* Phase Start {{Status|en name=Crit+}} makes for great one turn damage, potentially a board wipe through CS if timed right


+ LB3 Crit+ heavily augments his damage for the turn he gets it for, which also extends to his Charge.
* CS gives {{Status|en name=Fear}} to enemies and pushes them back, allowing for board control


+ His Charge comes with a nasty number of 4-5 effects, a board-cleaning range and damage thanks to LB3.
* Some survivability through {{Status|en name=Tenacity}} from moving and {{Status|en name=Guts}} from CS
 
* Minor flat damage/CP drain from LB1


'''Cons'''
'''Cons'''


- LB1 is anywhere from good to underwhelming, especially since he usually deals plenty of damage to trivialize the flat damage, the new ailment is so-so at best.
* Low damage outside of first turn of phase without proper support or timing
 
* Needs to move for several skills
 
* Can have better proc rates especially regarding the skill evolution
 
===☆4 Gyumao===
 
'''Class:''' Team Support, Healer
 
'''Gameplay role:'''
 
'''Pros'''
 
+ Default, LB1 LB2 offers multiple nearly on-demand buffs, CP, and healing in a generous range around him.
 
+ LB1, LB2, LB3 lets him become a reliable pillar and ferry.
 
+ LB1 and Charge grants him frequent, potent healing, and the ability to pull in enemies for other front-line units.
 
'''Cons'''
 
- Although Nourishment and Acceleration last three turns each, most of {{Transient icon|Gyumao|variant=Valentine}}'s support skillset requires him to be moved constantly.
 
- Gyumao does not bestow any of his offense-boosting buffs to himself, and as a result will be dealing only paltry damage.


- While his Charge sports so many effects, it’s very easy to misuse and needs proper timing with LB3 in order to nuke a map, Fervor won’t be approached due to its scaling effect, which Charges often can’t approach due to their lack of it.


==Gameplay Role==
==Gameplay Role==


Example gameplay role breakdown.
===☆3/☆5 Gyumao===
 
Gyumao is a character most useful on 5x4 and 5x6 maps, mostly because of his All-range CS, and his weapon type which can easily reach enemies. On smaller maps, he has less of a use, as you'll probably want to use units with vertical range.
 
'''Offensive Support'''
 
With his LB2, he can give Ardor to adjacent allies after moving, with an 80% activation chance. Because of the short duration of Ardor (2 turns) and because of the feature of his CS, you need to move him constantly.
 
'''Glass Cannon'''
 
His LB3 gives him Crit+ on the start of each phase, which can easily kill every enemy within his weapon range. Furthermore, if you manage to time his Charge with the beginning of the phase, Gyumao can kill everyone on the map. To achieve this, you need to play with his LB2 such that he reaches 100CP just after the last enemy dies.
 
===☆4 Gyumao===
 
'''Team Support'''
 
{{Transient icon|Gyumao|variant=Valentine}} serves the role of a support unit well, giving his teammates Nourishment, Acceleration, and Limit at reliable rates (boosting their attack, healing them, and giving them passive CP gain). That supportive role is only strengthened with his expanded movement and his resistance to enemy pushback, which allows him to also function as a very capable team ferry.
'''Healer'''
 
Per move, Gyumao heals himself and teammates in a large cross area. The wide range supplements his ability as a ferry; this healing combined with his Nourishment lets Gyumao easily heal other units from a distance after repositioning. In addition, Gyumao's Charge hits the entire enemy board, and per hit, Gyumao heals himself and his teammates in an even wider range. Both of these factors allow Gyumao to grant healing in most team formations and setups.
 
'''Comparison to Leanan Sidhe'''
 
Due to the relatively narrow gap in time between the introductions of Valentine Gyumao and {{Transient icon|Leanan Sidhe|rarity=4}} and their similarities in gameplay role, one might wonder why one would use Valentine Gyumao instead of Leanan Sidhe, who is known for her offensive boosting prowess which greatly overshadows Valentine Gyumao's own capabilities. There are a few advantages that Valentine Gyumao offers which bear repeating:
 
# Defense/healing - as Valentine Gyumao gives {{Status|en name=Tenacity}} and healing to himself, he can handle more easily situations in which damage is unavoidable. For example, challenge quests have introduced several ways to allow enemies to retaliate, with the most glaring being {{Status|en name=Nullify Damage}} which appeared during the level 70 challenge quest for Virtual Summer Memory. As a healer in general, this leads to a more resilient team composition which is good for when a quest requires both damage and defense.
# Debuff cleansing - as mentioned later, {{AR Equipment|en name=OJT: The Gyumao Way}} allows Valentine Gyumao to clear one debuff from the ally in front of him after moving. This is a very strong ability to have since challenge quests sometimes feature debuffs which are unavoidable, which was shown again in the level 70 challenge quest for Virtual Summer Memory in which phase one enemies gave debuffs upon leaving. Having a source of debuff cleansing on demand is a great niche which is one advantage Valentine Gyumao over Leanan Sidhe.
# Enemy AI manipulation - since Valentine Gyumao applies {{Status|en name=Oppression}} to enemies, he can be used to manipulate the enemy AI's behavior to an extent which can be useful in some situations.
The next few points are areas in which Leanan Sidhe outperforms Valentine Gyumao, but not as much as shown on paper:
# Positioning - Leanan Sidhe having omnidirectional movement is definitely stronger than Valentine Gyumao only having expanded horizontal movement. In practice however, this difference is not as drastic as immediately described. The reason is that Valentine Gyumao prefers to occupy the middle row of the player's battle zone due to the range of his {{Status|en name=Limit}} application. Within this row, his movement range for repositioning allies is the same as Leanan Sidhe's. Of course, this is untrue if he ever moves out of the row or if the enemy line is pushed forward, which in the latter case Leanan Sidhe would have the advantage of being able to advance the player's units forward through her extended vertical movement. On the other hand, due to Valentine Gyumao resisting forced movement, he can also stop backline allies from being attracted to the front of the line while still offensively buffing them. So while Leanan Sidhe has better movement options, it's not as cut and dry of an advantage as shown on paper.
# Offensive buffing - while Leanan Sidhe can give much more offensive power to a unit in comparison, this is done through the buffs {{Status|en name=Vigor}} and {{Status|en name=Ardor}} which are relatively common offensive status effects. As these are common status effects, Valentine Gyumao and Leanan Sidhe will have about the same efficacy when paired with units who have innately or give these buffs to allies, since these buffs will overlap with Leanan Sidhe's. She will still outperform Valentine Gyumao in this department, but the difference is not as drastic.
 
As a reminder, this section is not a statement that Valentine Gyumao is better than Leanan Sidhe as a unit or vice-versa. Rather, it is intended to show situations which Valentine Gyumao is more well-equipped for so that as more people use Leanan Sidhe, the differences between the two are highlighted.


==Stats and Seed Usage==
==Stats and Seed Usage==


{| class="wikitable"
{{Transient stat table|Gyumao}}
|-
 
! Unit !! Max HP (unseeded) !! Max HP (seeded) !! Max ATK (unseeded) !! Max ATK (seeded) !! Max normal ATK per square (unseeded) !! Max normal ATK per square (seeded) !! Max CS ATK per square (unseeded, SALV1) !! Max CS ATK per square (seeded, SALV1)
===☆3/☆5 Gyumao===
|-
 
| {{Transient icon|Gyumao|rarity=3|size=medium|frame=y}} || 7176 || 9337 || 2838 || 4263 || 2838 || 4263 || 1816 || 2729
Gyumao's role is that he can be a glass cannon, a frontliner and an offensive support, so using HP seed, ATK seed and LV seed can be a good idea. Due to his skill evolution, skill seeds are recommended to improve the consistency of his skills so that the double application of {{Status|en name=Break}} and {{Status|en name=Ardor}} is more likely.
|-
| {{Transient icon|Gyumao|rarity=5|size=medium|frame=y}} || 8763 || 10846 || 4042 || 5409 || 1293 || 1731 || 1617 || 2164
|}


===☆4 Gyumao===
{{Transient icon|Gyumao|variant=Valentine}} benefits the most from Skill and HP Seeds. Many of his skills turn from nearly-guaranteed to fully-guaranteed with the additional 10% chance, and as a team support unit, he’ll need all the health he can get.


Example description


==Team Synergy==
==Team Synergy==


'''Example synergy class'''  
===☆3/☆5 Gyumao===
 
'''Offensive Buffers'''
 
In order to have {{Transient icon|Gyumao|rarity=5}}'s CS deal a decent amount of damage outside of phase start, offensive buffers are recommended. For these reasons, units such as {{Transient icon|Tangaroa|variant=Canaan}}, {{Transient icon|Licht}}, and {{Transient icon|Sitri|variant=Christmas}} are recommended.
 
'''CP Batteries'''
 
In order to use Gyumao's CS, CP batteries which do not have to move are preferable. Units with the skill [[Spreader of Lunacy]], {{Transient icon|Daikoku}}, and {{Transient icon|Arachne|rarity=4}} are some examples. As mentioned before, phase start CP batteries such as {{Transient icon|Ryota|variant=Christmas}} are also ideal if the goal is to clear something like dungeons quickly.
 
===☆4 Gyumao===
 
'''Potent Attackers'''
 
{{Transient icon|Gyumao|variant=Valentine}} offers two relatively-rare offensive buffs, Nourishment and Limit, which easily stacks with additional buffs from other units, such as {{Status|en name=Ardor}}, {{Status|en name=Vigor}}, and {{Status|en name=Crit}}. A very good example of such a unit is {{Transient icon|Heracles|rarity=5}} who deals very strong damage, can have his debuffs removed by Gyumao through an AR, and also gives a friendship buff to Gyumao, boosting his proc rates further. 
 
'''Damage Mitigation'''
 
While Gyumao offers notable healing, his sole means of defense is his own on-move {{Status|en name=Tenacity}}. As such, another unit who can provide defense passively for the team such as {{Transient icon|Triton}} or {{Transient icon|Wakan Tanka|variant=Fashionista}} would be recommended. 
 
'''Other Offensive Buffers'''
 
Gyumao lacks the Phase-start {{Status|en name=Crit+}} that his vanilla form offers, so while he can use his Charge frequently, it’s not going to do very much damage by itself. Support units who can bolster his attack, such as {{Transient icon|Babalon|variant=Jiangshi}} or {{Transient icon|Claude|variant=Christmas}}, can be used in instances where you’d like him to nuke the enemy team.
 
==AR Equipment==
 
===☆3/☆5 Gyumao===
 
{{Transient icon|Gyumao|rarity=5}} can use CP/CS boosting ARs in order to reach or power up his CS such as {{AR Equipment|en name=The Dog's Battlefield}}. {{AR Equipment|en name=A Teacher and Student from Kamata}} can provide a nice damage boost, while {{AR Equipment|en name=Valentine Dogs!}} can give more survivability while boosting CP in a more defensive team. Finally, {{AR Equipment|en name=The Way of the Sword Has Just Begun}} allows him to pull enemies in to his wide slash range.
 
===☆4 Gyumao===
 
ARs that strengthen {{Transient icon|Gyumao|variant=Valentine}}'s supportive abilities are recommended. {{AR Equipment|en name=OJT: The Gyumao Way}} allows Gyumao to bestow {{Status|en name=Remove Debuff}} to the unit in front every time he’s moved. This works well with his base skillset, as the debuff removal aligns with the Nourishment, Acceleration and Limit that he normally grants.


Example description
Alternatively, CP-boosting ARs like {{AR Equipment|en name=Every Cloud Has a Silver Lining}} can be used for frequent Charges, as it grants an additional +10-20 CP each Phase start and stacks with Gyumao’s innate +40 CP.


==Checks and Counters==
==Checks and Counters==


'''Example counter'''
===☆3/☆5 Gyumao===
 
'''Movement Restricting Debuffs'''
 
Since Gyumao needs to move for several of his skill effects, debuffs which prevent his movement are detrimental to him, especially considering his weapon range.
 
'''Debuff Reflection'''
 
Since Gyumao applies two debuffs which prevent movement, enemies with debuff reflection are problematic as well.
 
'''Enemies who decrease CP'''


Example description
Gyumao's CS is central to his kit, so enemies who can lower Gyumao's CP can be a check to him.
 
'''Skill Locking Debuffs'''
 
Gyumao has no immunity to skill locking debuffs, so these debuffs counter him.
 
===☆4 Gyumao===
 
'''Movement Restriction'''
 
Moving {{Transient icon|Gyumao|variant=Valentine}} is the only way to utilize most of his skillset; as such, if he gets afflicted with a movement-blocking debuff, his supportive abilities are completely nullified.
 
'''Debuff Reflection'''
 
On that note, since Valentine Gyumao applies {{Status|en name=Oppression}} to enemies, he'll be stopped by enemies with debuff reflection.
 
'''Skill locking debuffs'''
 
Since Valentine Gyumao doesn't have any immunity to skill locking debuffs, this will also be a way to stop him.


==Teambuilding Options==
==Teambuilding Options==
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


=== Nuclear Clock (≥48 cost)===


=== Nuclear Clock===
{{Team:Nuclear Clock}}
=== Not Leanan/Cthugha ===
{| class="mw-collapsible wikitable" style="text-align: center"
{| class="mw-collapsible wikitable" style="text-align: center"
! colspan="6" | Team Details (submitted by Arathun)
! colspan="6" | Team Details (submitted by milk)
|-
|{{Transient icon|Nobuharu|size=large|variant=Festival|rarity=4}}<br/>[[Nobuharu]]<br/>【Offensive Buffer, CP Battery】
|{{Transient icon|Gyumao|size=large|variant=Valentine|rarity=4}}<br/>[[Gyumao]]<br/>【Healer, CP Battery】
|{{Transient icon|Kagutsuchi|size=large|rarity=4|variant=Jamboree}}<br/>[[Kagutsuchi]]<br/>【Defensive Buffer, CP Battery】
|style='background: Honeydew'|{{Transient icon|Cthugha|size=large|rarity=5}}<br/>[[Cthugha]]<br/>【Damage Dealer, Tank】
|-
|-
|{{Transient icon|Licht|size=large|rarity=5}}<br/>[[Licht]]<br/>【CP Battery, Damage Buffer】
! colspan="6" | Cost: ≥48
|{{Transient icon|Protagonist|size=large|rarity=3}}<br/>[[Protagonist]]<br/>【Damage Dealer, Cleanser】
<br/>{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]<br/>【Flexible】
|{{Transient icon|Gyumao|size=large|rarity=5}}<br/>[[Gyumao]]<br/>【Damage Dealer, CS Spammer, Damage Buffer】
|style='background: Honeydew'|{{Transient icon|Typhon|size=large|variant=Golden Treasure Ship|rarity=5}}<br/>[[Typhon]]<br/>【Damage Dealer, CS Spammer, Damage Buffer】
<br/>{{Transient icon|Gyumao|size=large|rarity=5}}<br/>[[Gyumao]]<br/>【Damage Dealer, CS Spammer, Damage Buffer】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|}
|}


The following assumes {{Companion icon|Licht|rarity=5}}, {{Companion icon|Gyumao|rarity=5}}, and {{Companion icon|Typhon|rarity=5|variant=Golden Treasure Ship}} are all LV70, SLV100, SALV1, and unseeded.  
This team is a variation on the combination of {{Transient icon|Leanan Sidhe|rarity=4}} and {{Transient icon|Cthugha|rarity=5}} in which {{Transient icon|Gyumao|variant=Valentine}} is used instead. {{Transient icon|Nobuharu|variant=Festival}} is used here to supplement Valentine Gyumao's offensive buffing capabilities, while {{Transient icon|Kagutsuchi|variant=Jamboree}} adds a passive layer of defense. Due to all units having relatively quick methods of CP acquisition and large ranged CSes, this team is suited for rapid clearing of the field while also having defensive options. In particular, due to the range of the offensive buffs from Festival Nobuharu and Valentine Gyumao, both of these units can do up to a fairly respectable 10k damage with their All ranged CS in conjunction with Cthugha's already powerful CS which can reach up to 150k damage and higher. For quests with large maps that don't feature frequent detrimental debuffs, this team is suited for clearing out the map quickly.


The ordering of the units is critical, as it is important to have Gyumao next to Licht turn 1 in order to optimize the next move for CP boosting. Licht would ideally go first, as explained in the end of section Overview: CP Battery describing Licht's interaction with {{Status_effect|連撃}}. Licht can somewhat reliably boost ≥30CP each turn for one unit in a particular position (Licht in range to attack one enemy, with CP-boosted ally directly on square up), and can even potentially boost ≥60CP for one unit in the Ally CP boost and attack formation (see Overview).
==Gameplay examples==


This team specializes in clearing the board completely for every turn (hence the name Nuclear Clock), beginning with phase 2. The board clearers are 2 Gyumao (or 1 Gyumao and 1 Typhon), which will alternate in turns when using their All-range charge specials. Gyumao works best in boards 5 squares in length, in order to maximize the potential amount of units he can hit with his wide slash range and maximize his CP gain (he gains ≥8CP for every OHP enemy hit, ≥4CP for >0HP enemy hit). Gyumao also gains ≥20CP for every time he moves because of [[Hot-Blooded Mystical Demon]]. This coupled with ≥12CP Licht's [[Ruler]] makes it possible for you to time Gyumao's final CP boost that would fill his meter to 100, so that it coincides with the beginning of the next phase. Additionally, Typhon's [[渚の狩人|Beach Hunter]] skill self-bestows ≥20CP, and combined with Licht's Ruler ability (and ignoring {{Status effect|熱情}} or other CP boosting buffs on Typhon), Typhon will have his CS ready for the next phase if he has at least 70CP. SLV100 {{Status effect|熱情}} provides an additional ≥5CP every turn for two turns. 
* [https://www.youtube.com/watch?v=4tx_rAefqUE Coin daily]


As All range has a severe damage multiplier penalty, the key to restoring its lethality is stacking multiple buffs. Gyumao deals 1617 base damage per square with his CS, accounting for both CS multiplier bonus (4×) and all range multiplier penalty (0.1×). Similarly, Typhon's base CS damage per square is 2180. While Gyumao can self-bestow {{Status effect|熱情}} during his CA, the buff would likely be only SLV1 (dependent on SALV); thus, it is ideal to bestow a SLV100 {{Status effect|熱情}} with your other Support Gyumao by [[Hot-Blooded Mystical Demon]], or bestow SLV100 {{Status effect|集中}} with your Support Typhon by [[バンドを組む者|Band Bander]]. Typhon only has one CP self-boosting skill (on phase start), but his magic range would enable him to gain more CP bonus from attacking further-to-reach enemies. Typhon's CS should be boosted with SLV100 {{Status effect|熱情}} through Gyumao. Coupled with SLV100 {{Status_effect|闘志}} from Licht, Gyumao would have three buffs total at the beginning of the next phase (SLV100 {{Status effect|闘志}}, {{Status effect|熱情}}/{{Status effect|集中}}, and {{Status effect|CT+}} from [[ろくろを回す者|Potter's Wheel Turner]], for 1617×2.4×(2.4 or 2.2)×5 = 46567 or 42689 damage), and Typhon would have two buffs ({{Status effect|闘志}} and {{Status effect|熱情}} on self for 2180×2.4×2.4 = 12557 damage). In either case, both should supply enough damage for a board clear for enemies at least up to level 50 (e.g. Elite dailies). Gyumao can continue gaining CP quickly because his CS effects include self-applying {{Status effect|加速}}. Board wipes should be possible to keep up for at least three consecutive phases, before Licht gains enough CP for his own charge strike (and thus is unable to attack regularly to boost ally CP again).
* [https://www.youtube.com/watch?v=t7d3EXIGIjE Spar daily]


In the case that a board-wipe fails, stalling strategies becomes an immediate option (if another board-wiping CS is not readied), as Gyumao's CS effects include applying {{Status effect|恐怖}} and blow back one square, and Typhon applies {{Status effect|マヒ}} and blow back one square. This extra stalling period can be used to position yourself up for a final blow that would CP-boost enough for the next board-wiping CA. It might be a good period of time too to willingly exhaust Licht's CA, to enable him to boost CP again.
* [https://www.youtube.com/watch?v=humqZkmbx8U Challenge quest (6x5 board)]


While this team trivializes dailies and some challenge quests, keep in mind that it is still heavily dependent on the chance of skill activation.
* [https://www.youtube.com/watch?v=4X_JSagysYE Challenge quest (LV70)]


==Gameplay examples==
* [https://www.youtube.com/watch?v=EdfQiu5HKsE Virtual Summer Memory Challenge quest (LV70)]


* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
[[Category:Strategy pages]]

Latest revision as of 07:26, 8 September 2020

(This page is for Gyumao strategy guide. For the standard Gyumao page, click here.)


Overview

☆3/☆5 Gyumao

Gyumao, being one of the early 0.10x ATK penaltyAll-ranged nukers, is notable in a lot of ways especially with his skill evolution. One of the most noticeable aspects of his skills is having access to a phase start Crit+, which lends itself to a strong board clear if he has proper support and his CS is timed right. Furthermore, he can also bolster his team's damage by giving Ardor to allies and with his skill evolution, Break to enemies, thereby giving two sources of offensive power. Additionally, he has an ability to drain HP and CP through his own Dark Lord-like skill. This makes him someone who is both able to provide offensive support but also have the capacity to dish out damage himself if timed properly.

As an All-ranged nuker, he stands out due to his CS applying Fear, pushing back enemies, and buffing himself with Guts and Ardor. For challenge quests where the enemies are not immune to movement restriction, this makes it possible to control the field before retaliating by buffing allies. It also improves his survivability, especially if the team allows him to CS often. For dungeons, he can be paired with phase start CP boosters like Ryota (Christmas) to wipe the board almost every phase using his phase start Crit+. This flexibility further cements Gyumao as both someone who can support his allies through enemy control or deal damage himself.

☆4 Gyumao

Gyumao (Valentine) is a support unit who gives numerous buffs to allies and is quite proficient at healing. Moving Gyumao bestows Nourishment and Acceleration to nearby teammates and Limit to those to his front and back, giving them nearly on-demand passive CP gain and a 1.5x to 3x attack modifier depending on their relative position to him. He also gives himself Tenacity, heals himself, and heals in a large 2x2 cross shape every time he’s moved, which helps him shrug off damage he may take by utilizing his skillset, and his role as an on-move support is further cemented by his expanded horizontal movement, which lets him serve as the team’s ferry.

Aside from his skills that trigger on-move, Gyumao can reliably inflict Oppression on enemies, which lets him stall, and is immune to Immobility and pushback, which helps with team positioning and supports his role as said ferry. His Charge is an All-range pulling attack which heals in a large 2x2 cross + 1 square around him per enemy hit, and due to him netting +40 CP per Phase start he’ll likely be firing off a Charge every other turn or so, which further boosts his healing capabilities.


Highlights

☆3/☆5 Gyumao

Class: Glass Cannon, Offensive Support

Gameplay role:

Pros

  • Gives Ardor to allies and with his skill evolution, Break to enemies after moving, helping to improve the team's damage output
  • Phase Start Crit+ makes for great one turn damage, potentially a board wipe through CS if timed right
  • CS gives Fear to enemies and pushes them back, allowing for board control
  • Some survivability through Tenacity from moving and Guts from CS
  • Minor flat damage/CP drain from LB1

Cons

  • Low damage outside of first turn of phase without proper support or timing
  • Needs to move for several skills
  • Can have better proc rates especially regarding the skill evolution

☆4 Gyumao

Class: Team Support, Healer

Gameplay role:

Pros

+ Default, LB1 LB2 offers multiple nearly on-demand buffs, CP, and healing in a generous range around him.

+ LB1, LB2, LB3 lets him become a reliable pillar and ferry.

+ LB1 and Charge grants him frequent, potent healing, and the ability to pull in enemies for other front-line units.

Cons

- Although Nourishment and Acceleration last three turns each, most of Gyumao (Valentine)'s support skillset requires him to be moved constantly.

- Gyumao does not bestow any of his offense-boosting buffs to himself, and as a result will be dealing only paltry damage.


Gameplay Role

☆3/☆5 Gyumao

Gyumao is a character most useful on 5x4 and 5x6 maps, mostly because of his All-range CS, and his weapon type which can easily reach enemies. On smaller maps, he has less of a use, as you'll probably want to use units with vertical range.

Offensive Support

With his LB2, he can give Ardor to adjacent allies after moving, with an 80% activation chance. Because of the short duration of Ardor (2 turns) and because of the feature of his CS, you need to move him constantly.

Glass Cannon

His LB3 gives him Crit+ on the start of each phase, which can easily kill every enemy within his weapon range. Furthermore, if you manage to time his Charge with the beginning of the phase, Gyumao can kill everyone on the map. To achieve this, you need to play with his LB2 such that he reaches 100CP just after the last enemy dies.

☆4 Gyumao

Team Support

Gyumao (Valentine) serves the role of a support unit well, giving his teammates Nourishment, Acceleration, and Limit at reliable rates (boosting their attack, healing them, and giving them passive CP gain). That supportive role is only strengthened with his expanded movement and his resistance to enemy pushback, which allows him to also function as a very capable team ferry.

Healer

Per move, Gyumao heals himself and teammates in a large cross area. The wide range supplements his ability as a ferry; this healing combined with his Nourishment lets Gyumao easily heal other units from a distance after repositioning. In addition, Gyumao's Charge hits the entire enemy board, and per hit, Gyumao heals himself and his teammates in an even wider range. Both of these factors allow Gyumao to grant healing in most team formations and setups.

Comparison to Leanan Sidhe

Due to the relatively narrow gap in time between the introductions of Valentine Gyumao and Leannan Sidhe and their similarities in gameplay role, one might wonder why one would use Valentine Gyumao instead of Leanan Sidhe, who is known for her offensive boosting prowess which greatly overshadows Valentine Gyumao's own capabilities. There are a few advantages that Valentine Gyumao offers which bear repeating:

  1. Defense/healing - as Valentine Gyumao gives Tenacity and healing to himself, he can handle more easily situations in which damage is unavoidable. For example, challenge quests have introduced several ways to allow enemies to retaliate, with the most glaring being Nullify Damage which appeared during the level 70 challenge quest for Virtual Summer Memory. As a healer in general, this leads to a more resilient team composition which is good for when a quest requires both damage and defense.
  2. Debuff cleansing - as mentioned later, OJT: The Gyumao Way allows Valentine Gyumao to clear one debuff from the ally in front of him after moving. This is a very strong ability to have since challenge quests sometimes feature debuffs which are unavoidable, which was shown again in the level 70 challenge quest for Virtual Summer Memory in which phase one enemies gave debuffs upon leaving. Having a source of debuff cleansing on demand is a great niche which is one advantage Valentine Gyumao over Leanan Sidhe.
  3. Enemy AI manipulation - since Valentine Gyumao applies Oppression to enemies, he can be used to manipulate the enemy AI's behavior to an extent which can be useful in some situations.

The next few points are areas in which Leanan Sidhe outperforms Valentine Gyumao, but not as much as shown on paper:

  1. Positioning - Leanan Sidhe having omnidirectional movement is definitely stronger than Valentine Gyumao only having expanded horizontal movement. In practice however, this difference is not as drastic as immediately described. The reason is that Valentine Gyumao prefers to occupy the middle row of the player's battle zone due to the range of his Limit application. Within this row, his movement range for repositioning allies is the same as Leanan Sidhe's. Of course, this is untrue if he ever moves out of the row or if the enemy line is pushed forward, which in the latter case Leanan Sidhe would have the advantage of being able to advance the player's units forward through her extended vertical movement. On the other hand, due to Valentine Gyumao resisting forced movement, he can also stop backline allies from being attracted to the front of the line while still offensively buffing them. So while Leanan Sidhe has better movement options, it's not as cut and dry of an advantage as shown on paper.
  2. Offensive buffing - while Leanan Sidhe can give much more offensive power to a unit in comparison, this is done through the buffs Vigor and Ardor which are relatively common offensive status effects. As these are common status effects, Valentine Gyumao and Leanan Sidhe will have about the same efficacy when paired with units who have innately or give these buffs to allies, since these buffs will overlap with Leanan Sidhe's. She will still outperform Valentine Gyumao in this department, but the difference is not as drastic.

As a reminder, this section is not a statement that Valentine Gyumao is better than Leanan Sidhe as a unit or vice-versa. Rather, it is intended to show situations which Valentine Gyumao is more well-equipped for so that as more people use Leanan Sidhe, the differences between the two are highlighted.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
Icon frame rarity 3.pngFire element icon.pngBlow weapon icon.png 7176 9337 2838 4263 2838 4263 1816 2729
Icon frame rarity 5.pngFire element icon.pngLong Slash weapon icon.png 8763 10846 4042 5409 1293 1731 1617 2164
Icon frame rarity 4.pngNether element icon.pngMagic weapon icon.png 7145 9126 4047 5627 1133 1576 1214 1688


☆3/☆5 Gyumao

Gyumao's role is that he can be a glass cannon, a frontliner and an offensive support, so using HP seed, ATK seed and LV seed can be a good idea. Due to his skill evolution, skill seeds are recommended to improve the consistency of his skills so that the double application of Break and Ardor is more likely.

☆4 Gyumao

Gyumao (Valentine) benefits the most from Skill and HP Seeds. Many of his skills turn from nearly-guaranteed to fully-guaranteed with the additional 10% chance, and as a team support unit, he’ll need all the health he can get.


Team Synergy

☆3/☆5 Gyumao

Offensive Buffers

In order to have Gyumao's CS deal a decent amount of damage outside of phase start, offensive buffers are recommended. For these reasons, units such as Tangaroa (Canaan), Licht, and Sitri (Christmas) are recommended.

CP Batteries

In order to use Gyumao's CS, CP batteries which do not have to move are preferable. Units with the skill Spreader of Lunacy, Daikoku, and Arachne are some examples. As mentioned before, phase start CP batteries such as Ryota (Christmas) are also ideal if the goal is to clear something like dungeons quickly.

☆4 Gyumao

Potent Attackers

Gyumao (Valentine) offers two relatively-rare offensive buffs, Nourishment and Limit, which easily stacks with additional buffs from other units, such as Ardor, Vigor, and Crit. A very good example of such a unit is Heracles who deals very strong damage, can have his debuffs removed by Gyumao through an AR, and also gives a friendship buff to Gyumao, boosting his proc rates further.

Damage Mitigation

While Gyumao offers notable healing, his sole means of defense is his own on-move Tenacity. As such, another unit who can provide defense passively for the team such as Triton or Wakan Tanka (Fashionista) would be recommended.

Other Offensive Buffers

Gyumao lacks the Phase-start Crit+ that his vanilla form offers, so while he can use his Charge frequently, it’s not going to do very much damage by itself. Support units who can bolster his attack, such as Babalon (Jiangshi) or Claude (Christmas), can be used in instances where you’d like him to nuke the enemy team.

AR Equipment

☆3/☆5 Gyumao

Gyumao can use CP/CS boosting ARs in order to reach or power up his CS such as The Dog's Battlefield. A Teacher and Student from Kamata can provide a nice damage boost, while Valentine Dogs! can give more survivability while boosting CP in a more defensive team. Finally, The Way of the Sword Has Just Begun allows him to pull enemies in to his wide slash range.

☆4 Gyumao

ARs that strengthen Gyumao (Valentine)'s supportive abilities are recommended. OJT: The Gyumao Way allows Gyumao to bestow Remove Debuff to the unit in front every time he’s moved. This works well with his base skillset, as the debuff removal aligns with the Nourishment, Acceleration and Limit that he normally grants.

Alternatively, CP-boosting ARs like Every Cloud Has a Silver Lining can be used for frequent Charges, as it grants an additional +10-20 CP each Phase start and stacks with Gyumao’s innate +40 CP.

Checks and Counters

☆3/☆5 Gyumao

Movement Restricting Debuffs

Since Gyumao needs to move for several of his skill effects, debuffs which prevent his movement are detrimental to him, especially considering his weapon range.

Debuff Reflection

Since Gyumao applies two debuffs which prevent movement, enemies with debuff reflection are problematic as well.

Enemies who decrease CP

Gyumao's CS is central to his kit, so enemies who can lower Gyumao's CP can be a check to him.

Skill Locking Debuffs

Gyumao has no immunity to skill locking debuffs, so these debuffs counter him.

☆4 Gyumao

Movement Restriction

Moving Gyumao (Valentine) is the only way to utilize most of his skillset; as such, if he gets afflicted with a movement-blocking debuff, his supportive abilities are completely nullified.

Debuff Reflection

On that note, since Valentine Gyumao applies Oppression to enemies, he'll be stopped by enemies with debuff reflection.

Skill locking debuffs

Since Valentine Gyumao doesn't have any immunity to skill locking debuffs, this will also be a way to stop him.

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.


Nuclear Clock

Nuclear Clock (submitted by Arathun)

Licht
【CP Battery, Damage Buffer】

Furufumi
【CP Battery, CS Spammer, Defense Debuffer】

Gyumao
【Damage Dealer, CS Spammer, Damage Buffer】

Typhon
【Damage Dealer, CS Spammer, Damage Buffer】

【Anyone / no one】

【Anyone / no one】
Cost: ≥48

The following assumes all units are fully built, but does not assume seeding.

The specialty of this team set-up is constant, hard-hitting 0.10x ATK penaltyAll CSes. It's a neat coincidence that these CSes are composed of the main three worldly attributes Element fire.pngFIRE, Element water.pngWATER, and Element earth.pngWOOD.

The lethatity is sourced from Licht's Vigor, Gyumao's Ardor, and Typhon's Concentration. Occasionally Furufumi will inflict Stigma to all enemies to amplify this damage further, but this aspect is less reliable due to its staggered occurrence over multiple turns, so it's more of a bonus.

The CP sources primarily come from Licht's CP bestow skills Ruler, Agitator in the Shadows, and Frenzy Conductor; Gyumao's CP-on-move Celestial Hot-Head, and

Substitutions

Furufumi's contribution is the least in the group, although he does stabilize the CP gains more with turnwise Arousal to complement Licht's less predictable CP offerings. Furufumi can be substituted with Baron, who also bestows Arousal every turn. Keep in mind substituting Furufumi will also substitute out the only source of healing in the team.

The positions of Typhon and Gyumao are interchangeable. Having two Gyumaos is also acceptable, as Concentration bestows will be substituted with a fully skill leveled Ardor. Having two Typhons, however, is less acceptable, due to the lack of the extra CP gain and damage up from Ardor, being substituted with a weaker Concentration at a more restricted bestow range.

The base rarity Licht can substitute his higher rarity card since they function nearly identically. The main issue is reduced activation rate of his main CP bestow skill, which is a heavy trade-off given this team setup depends on constant reliable upkeep of CP.

Examples

Not Leanan/Cthugha

Team Details (submitted by milk)

Nobuharu
【Offensive Buffer, CP Battery】

Gyumao
【Healer, CP Battery】

Kagutsuchi
【Defensive Buffer, CP Battery】

Cthugha
【Damage Dealer, Tank】
Cost: ≥48

This team is a variation on the combination of Leannan Sidhe and Cthugha in which Gyumao (Valentine) is used instead. Nobuharu (Festival) is used here to supplement Valentine Gyumao's offensive buffing capabilities, while Kagutsuchi (Jamboree) adds a passive layer of defense. Due to all units having relatively quick methods of CP acquisition and large ranged CSes, this team is suited for rapid clearing of the field while also having defensive options. In particular, due to the range of the offensive buffs from Festival Nobuharu and Valentine Gyumao, both of these units can do up to a fairly respectable 10k damage with their All ranged CS in conjunction with Cthugha's already powerful CS which can reach up to 150k damage and higher. For quests with large maps that don't feature frequent detrimental debuffs, this team is suited for clearing out the map quickly.

Gameplay examples