"We are Crawling Chaos! Ravers, put your hands up! Yeah!"
Guru mediation: error mapping Transient title "人気DJ" to an ID. To avoid this error in the future, please pass an ID to the infobox template.
CV
CV
Event
Line
Summon
We're Nyarlathotep! I'm getting an surprising amount of money for this. Good luck!
Beginning of Battle
Shake it up, babies! Let's dance~
Move
Come on~
Attacking
Yahoo!
Skill Activation
Are you coming?
Hit (minor)
I'm... coming...
Hit (major)
Sweet...
Charge
We are Crawling Chaos! Ravers, put your hands up! Yeah!
Victory
Feels so good! I thought my brain was going to jump out.
KO'd
Deeper, deeper... I've found it...
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Investigation File
Affiliation: ???????
A devilish Hyena beastman with luxurious black fur who came from another world. Nyarlathotep has recently become a popular DJ and plays nightclubs all over Tokyo, also doing occasional odd jobs, both for the three major guilds in Ikebukuro, Aoyama and Roppongi, and for various smaller ones around the wards. In his own words, "Just a guy struggling to liven this game up a little." Though nobody knows it yet, his actions will trigger a major rework of the guild forces in Tokyo.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 22~44%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hitting units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to FearCannot move at will, -10CP/turn for 5 turns (Debuff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Latent MadnessAcquire skill for 4 turns: [Before Being Attacked] Apply Madness to self / 50% (Irremovable Debuff) to enemieson the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Madness WeakeningWhile user has Madness: DEF Down by 3x for 2 turns (Irremovable Debuff) to enemiesin a 3x3 area around the 2nd square in front of self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff)-affected enemies / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hitting units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to FearCannot move at will, -10CP/turn for 5 turns (Debuff)-affected enemies / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to hitting units / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 3, 4, 5...) Apply Fear WeakeningWhile user has Fear: -50% skill activation rate for 2 turns (Irremovable Debuff) to hit units / 45~90%
"The small box detailed with a blasphemous design that he carries in hand contains a piece of stone that gives off a dark glow and can bend and warp space just as he, himself, is a being full of contradictions. Never has he shown respect toward the master that he supposedly serves but as a result, anyone who can retain their sanity despite his efforts will earn his affection."
The small, hideous box he carries houses a mysterious, black stone that glows eerily and demonstrates the power to distort space in impossible ways. He, himself, is a walking contradiction. For the master he serves, Nyarlathotep shows no respect whatsoever, but he does have a soft spot for those who persevere through hardship and maintain sanity against all odds.
Relations
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Notes
Based on a chaos deity of Lovecraftian mythos, Nyarlathotep.