[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 35~70% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 3 turns. (Buff) to self / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) Remove Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) Remove CharmCannot attack for 3 turns (Debuff) Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to hit units / 25~50% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 25~50%
"Otohime is an AI princess who serves as the manager of a prototype small world known as the Dragon Palace, which sits at the bottom of the Takamagahara system's sea. Her presence compels fish to dance for her guests' entertainment, and her beauty is out of this world. Otohime was created to develop the technology necessary to seal away painful memories and heal those who have suffered deep emotional wounds. Since she lacks variety in her facial expressions, it may seem like she has no feelings, but she intentionally suppresses her expressions as a kindness towards guests who are pained by a smile. To prove she has emotions, her sympathy for and devotion toward suffering guests runs deep. She even harbors a fair amount of anger towards those who disturb the peace of her palace. During an emergency, she will be the first dancer to fight on the front lines with her fish-shaped craft. Making use of her skills to put memories away, she works as a tidying consultant in Tokyo, earning the respect of those dorm residents with squalid rooms who will not be named."
Translated from Japanese
The artificial celestial maiden that is the manager of the experimental subrealm at the bottom of the sea in System Takamagahara, popularly known as the Dragon Palace. Otohime is believed to possess a beauty that is beyond anything in this world as she entertains and dances with the fish. She was born for the sake of developing and verifying techniques meant to seal painful memories that deeply scar people's minds so that they can heal. She has so few expressions it's as if she has no emotions. However, this is in consideration for those whose minds are pained from even being smiled at, so by no means is Otohime emotionless. As proof of that she has deep sympathies for those who are hurt and those who are devoted, and she has an appropriate amount of anger towards those who disturb the peace. In emergencies she will turn into a dancer who fights on the front lines with her fish-type companion bots. She has the respect of those who live in difficult-to-describe dirty rooms as the leading cleaning consultant in Tokyo.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 3 turns. (Buff) to self / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) Remove Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) Remove CharmCannot attack for 3 turns (Debuff) Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to hit units / 25~50% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 25~50%
"The undersea area known as the Dragon Palace, which Otohime manages, serves as her sacred artifact and symbolizes her authority. The name Dragon Palace, however, is not the sacred artifact's original name. It is only the name given to the outer facility that accompanies it. First, Otohime uses dance to extract the negative memories causing suffering in the hearts of her guests. The sacred artifact then works to compress these memories and seal them away in an external storage device called a Tamate Box. Otohime's original function was supposed to be helping the suffering, but as word spread, people began to visit the Dragon Palace seeking only eternal pleasure. Otohime has mixed feelings about this but continues to provide her guests' desired treatment, as is part of her Role. She considers those who hunt the noble sea dragons her mortal enemies."
Translated from Japanese
The castle known as the Dragon Palace at the bottom of the sea and the castle that Otohime manages is her Sacred Artifact and the symbol of its power. However the Dragon Palace is not the original name of this artifact, just a popular name given to this shell facility. For starters, Otohime draws out the negative memory that causes pain out of the heart of those whose hearts were stolen by her dance. The power of this artifact is to compress those memories and seal them in the external memory drive Tamatebako. This power was originally meant for those who are suffering, but eventually its existence became rumored among the public, and people who simply came looking for eternal pleasure came calling. Otohime has mixed opinions about this and is said to continue executing the commands sought of her with Role staying as is. She is natural enemies with those who possess the Role of hunting sea dragon royalty.
She is also based on the legendary princess of the ocean, Toyotamahime, due to her connection to Yamasachihiko (who was the spouse of the princess in the mythology), her shark motif (Toyotamahime's true form is those of Wani, which is believed to be either crocodile or shark), and the true name of the Dragon Palace "Palace of God Watatsumi" (the name of Toyotamahime's father and the lord of the ocean).
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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