Starman






Transient Information

    
[All Space Marine]  Starman ∀
【全の宇宙海兵】スターマン∀
 
Rarity 2 Cost 4
HP 115+82.704*(Lv-1) ATK 125+73.01*(Lv-1)
HP @ Lv 55 4581.016 ATK @ Lv 55 4067.54
Max HP+20 Lv, +2000 HP 8235.096 Max ATK+20 Lv, +2000 ATK 7527.74
Skills
Outer Counterattacker [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Remove BuffRemove one buff (Debuff) to self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 50~100%
Time-Passing Soldier [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply   TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 15~30%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +4~8 CP to allies directly adjacent to self / 20~40%
Staying in Formation [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) / 50~100%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   AnchorPrevent forced movement for 3 turns (Buff) to allies on the left and right of self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   AnchorPrevent forced movement for 3 turns (Buff) to allies on the left and right of self / 45~90%
Orbiter [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   WallDEF Up by 0.9x ~ 0.75x for 6 turns (Irremovable Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Acceleration+8CP/turn for 3 turns (Buff) to allies directly adjacent to self / 40~80%
Astral Paratroop
Apply   Remove BuffRemove one buff (Debuff) to hit units + +500~1000 HP to self  
2x
Show equipable ARs (64)

                                                                                                                                

Illustration kajika
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Guild Summoners
School Unknown
Release Date 2024-07-03 (v5.3.0)


Research Files

Translated from Japanese
Space Marines who were accelerated and modified from juvenile stages to adapt to the external environment as seen from this Earth. Their main mission is to perform drop missions from orbit, so at the start of a battle, it's virtually impossible for attacks from the ground to reach them. Their defensive power is said to be equal to that of the "wall" that surrounds Tokyo. They seem to have a sense of camaraderie about the meaning of their existence that is difficult to understand from outside the unit they belong to. If you are going to make a contract as a summoner, you need to be prepared and ready to jump right in.
Official Japanese
この地上から見た外的環境に適応するよう、幼体から加速改造された宇宙海兵隊員たち。軌道上からの降下作戦を主な任務とし、故に戦闘開始時点において、地上からの攻撃はまず届かない。その防御力は、東京を囲んでいる「壁」のそれに等しいという。自分たちの存在意義について、所属している隊の外部からは理解しがたい仲間意識を持つようだ。召喚主として契約するならば、それ相応の覚悟をもって飛び込む気持ちが必要だろう。
Relation From Others To Others
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[Infinity Space Marine]  Starman ∞
【無限の宇宙海兵】スターマン∞
 
Rarity 2 Cost 4
HP 115+82.704*(Lv-1) ATK 125+73.01*(Lv-1)
HP @ Lv 55 4581.016 ATK @ Lv 55 4067.54
Max HP+20 Lv, +2000 HP 8235.096 Max ATK+20 Lv, +2000 ATK 7527.74
Skills
Outer Counterattacker [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Remove BuffRemove one buff (Debuff) to self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 50~100%
Time-Passing Soldier [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply   TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 15~30%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +4~8 CP to allies directly adjacent to self / 20~40%
Staying in Formation [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) / 50~100%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   AnchorPrevent forced movement for 3 turns (Buff) to allies on the left and right of self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   AnchorPrevent forced movement for 3 turns (Buff) to allies on the left and right of self / 45~90%
Orbiter [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   WallDEF Up by 0.9x ~ 0.75x for 6 turns (Irremovable Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Acceleration+8CP/turn for 3 turns (Buff) to allies directly adjacent to self / 40~80%
Astral Paratroop
Apply   Remove BuffRemove one buff (Debuff) to hit units + +500~1000 HP to self  
2x
Show equipable ARs (53)

                                                                                                          

Illustration kajika
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Guild Summoners
School Unknown
Release Date 2024-07-03 (v5.3.0)


Translated from Japanese
Space Marines who were accelerated and modified from juvenile stages to adapt to the external environment as seen from this Earth. Their main mission is to perform drop missions from orbit, so at the start of a battle, it's virtually impossible for attacks from the ground to reach them. Their defensive power is said to be equal to that of the "wall" that surrounds Tokyo. They seem to have a sense of camaraderie about the meaning of their existence that is difficult to understand from outside the unit they belong to. If you are going to make a contract as a summoner, you need to be prepared and ready to jump right in.
Official Japanese
この地上から見た外的環境に適応するよう、幼体から加速改造された宇宙海兵隊員たち。軌道上からの降下作戦を主な任務とし、故に戦闘開始時点において、地上からの攻撃はまず届かない。その防御力は、東京を囲んでいる「壁」のそれに等しいという。自分たちの存在意義について、所属している隊の外部からは理解しがたい仲間意識を持つようだ。召喚主として契約するならば、それ相応の覚悟をもって飛び込む気持ちが必要だろう。
Relation From Others To Others
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[Null Space Marine]  Starman Φ
【零の宇宙海兵】スターマンΦ
 
Rarity 2 Cost 4
HP 115+82.704*(Lv-1) ATK 125+73.01*(Lv-1)
HP @ Lv 55 4581.016 ATK @ Lv 55 4067.54
Max HP+20 Lv, +2000 HP 8235.096 Max ATK+20 Lv, +2000 ATK 7527.74
Skills
Outer Counterattacker [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Remove BuffRemove one buff (Debuff) to self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 50~100%
Time-Passing Soldier [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply   TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 15~30%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +4~8 CP to allies directly adjacent to self / 20~40%
Staying in Formation [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) / 50~100%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   AnchorPrevent forced movement for 3 turns (Buff) to allies on the left and right of self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   AnchorPrevent forced movement for 3 turns (Buff) to allies on the left and right of self / 45~90%
Orbiter [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   WallDEF Up by 0.9x ~ 0.75x for 6 turns (Irremovable Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Acceleration+8CP/turn for 3 turns (Buff) to allies directly adjacent to self / 40~80%
Astral Paratroop
Apply   Remove BuffRemove one buff (Debuff) to hit units + +500~1000 HP to self  
2x
Show equipable ARs (53)

                                                                                                          

Illustration kajika
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Guild Summoners
School Unknown
Release Date 2024-07-03 (v5.3.0)


Translated from Japanese
Space Marines who were accelerated and modified from juvenile stages to adapt to the external environment as seen from this Earth. Their main mission is to perform drop missions from orbit, so at the start of a battle, it's virtually impossible for attacks from the ground to reach them. Their defensive power is said to be equal to that of the "wall" that surrounds Tokyo. They seem to have a sense of camaraderie about the meaning of their existence that is difficult to understand from outside the unit they belong to. If you are going to make a contract as a summoner, you need to be prepared and ready to jump right in.
Official Japanese
この地上から見た外的環境に適応するよう、幼体から加速改造された宇宙海兵隊員たち。軌道上からの降下作戦を主な任務とし、故に戦闘開始時点において、地上からの攻撃はまず届かない。その防御力は、東京を囲んでいる「壁」のそれに等しいという。自分たちの存在意義について、所属している隊の外部からは理解しがたい仲間意識を持つようだ。召喚主として契約するならば、それ相応の覚悟をもって飛び込む気持ちが必要だろう。
Relation From Others To Others
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6 comments
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Bachata
No. 19328
4 months ago
Score 0++
best mob design i have ever seen Btw
 
Anonymous user: b073c52d
No. 19236
4 months ago
Score 0 You
touch pecc
 
Anonymous user: 0cac3119
No. 19132
4 months ago
Score 0 You
I'm looking at them not respectfully at all...
 
Anonymous user: 7a796d26
No. 19115
4 months ago
Score 0 You
I like muscles and abs, but that tummy is to die for :3
 
Anonymous user: 398a38b9
No. 18969
5 months ago
Score 0 You
They don't skip glute days, I wanna sp---
 
Anonymous user: 780b34ec
No. 18942
5 months ago
Score 0 You
I like the designs of those three characters.
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