[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 3 turns. (Buff) to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]-2500~-5000 HP to enemiesin Slash range / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allieson the left and right of self / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to enemiesin Slash range / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemiesin front of self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 5 statuses
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]-10~-20 CP to enemiesin Slash range / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 40~80%
"The Ciramantep are Transients who have come from the other world Kamui Kotan. They train and healthily nourish their bodies granted to them from the heavens so that they may be enjoyed by the people they love. When under the influence of their brethren of a higher rank, they become violent and attack those very same people, but by the time their senses have returned, most of their memories of the previous events have already been erased. They give renown to the power, skill, and heart of their leader as they happily walk alongside them."
Translated from Japanese
A Transient from the world of Kamuy Kotan. Their heavenly world granted muscles, fat, and fur are meant to be enjoyed by their beloved humans, so they have been trained more than usual. Sometimes they get pulled in by the circumstances of their higher ranked fellows, go berserk and attack humans. However, their memories of such times mostly fade away when they regain their senses. They approve of the protagonist's heart, skills, or strength and have chosen to walk alongside them.
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 3 turns. (Buff) to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]-2500~-5000 HP to enemiesin Slash range / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allieson the left and right of self / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to enemiesin Slash range / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemiesin front of self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 5 statuses
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]-10~-20 CP to enemiesin Slash range / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 40~80%
"The Ciramantep are Transients who have come from the other world Kamui Kotan. They train and healthily nourish their bodies granted to them from the heavens so that they may be enjoyed by the people they love. When under the influence of their brethren of a higher rank, they become violent and attack those very same people, but by the time their senses have returned, most of their memories of the previous events have already been erased. They give renown to the power, skill, and heart of their leader as they happily walk alongside them."
Translated from Japanese
A Transient from the world of Kamuy Kotan. Their heavenly world granted muscles, fat, and fur are meant to be enjoyed by their beloved humans, so they have been trained more than usual. Sometimes they get pulled in by the circumstances of their higher ranked fellows, go berserk and attack humans. However, their memories of such times mostly fade away when they regain their senses. They approve of the protagonist's heart, skills, or strength and have chosen to walk alongside them.
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 3 turns. (Buff) to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]-2500~-5000 HP to enemiesin Slash range / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allieson the left and right of self / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to enemiesin Slash range / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemiesin front of self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 5 statuses
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]-10~-20 CP to enemiesin Slash range / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 40~80%
"The Ciramantep are Transients who have come from the other world Kamui Kotan. They train and healthily nourish their bodies granted to them from the heavens so that they may be enjoyed by the people they love. When under the influence of their brethren of a higher rank, they become violent and attack those very same people, but by the time their senses have returned, most of their memories of the previous events have already been erased. They give renown to the power, skill, and heart of their leader as they happily walk alongside them."
Translated from Japanese
A Transient from the world of Kamuy Kotan. Their heavenly world granted muscles, fat, and fur are meant to be enjoyed by their beloved humans, so they have been trained more than usual. Sometimes they get pulled in by the circumstances of their higher ranked fellows, go berserk and attack humans. However, their memories of such times mostly fade away when they regain their senses. They approve of the protagonist's heart, skills, or strength and have chosen to walk alongside them.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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