Gordon

Revision as of 21:46, 19 October 2023 by Erbie (talk | contribs)



Transient Information

    
[?]  Gordon
【レンジャーの元冒険者】ゴードン
 
Rarity 3 Cost 8
HP 330+88.469*(Lv-1) ATK 270+68.673*(Lv-1)
HP @ Lv 60 5549.671 ATK @ Lv 60 4321.707
Max HP+20 Lv, +2000 HP 9319.051 Max ATK+20 Lv, +2000 ATK 7695.167
Skills
Wounded One [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -1500 HP to self / 100%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Double LockBlock skill and CS activation for 3 turns (Debuff) to enemies in Long Slash range / 20~40%
Follower of the Duel [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 25~50%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies on the entire board by 1 square / 40~80%
Nesting One [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in Long Slash range / 30~60%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +250~500 HP to allies directly adjacent to self / 30~60%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to allies directly adjacent to self / 40~80%
Mingler [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies directly adjacent to self / 45~90%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 40~80%
願光視背フュルギヤ・ランドヴェッティル
Deal 1.5x damage to   CharmCannot attack for 3 turns (Debuff)-affected enemies + Apply   CharmCannot attack for 3 turns (Debuff) to hit units + Apply   WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units  
2x
Show equipable ARs (52)

                                                                                                        

Illustration BomBom
Scenario ――
Voice Masaki Terasoma
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Guild Unaffiliated;Unaffiliated
School Unknown
Release Date 2023-10-18 (v4.26.2)


Research Files

Translated from Japanese
Official Japanese
剣と魔法の冒険世界の出身。特別な出自も使命も、彼にしか出来ない何かもない、ただの人間である。牛飼いの村に生まれ、幼い頃から聞き親しんだ勇者の物語へ密かに憧れたという。その後、冒険者として旅立ち、レンジャー職になり複数の仲間たちと活躍していた。剣のみならずナイフや弓、ムチなどの多種多様な装備を操る。やがて引退後、かの地を行き交う冒険者たちの酒場のマスターとなった。隠身や罠解除といったスキル、様々なマジックアイテムの知識に長けていたらしい。「白の封印」と呼ばれるバイザーを着用時、彼の本来の人格は眠りにつく。その「神器」の本質は、ユニークな個体としての識別を抹消するものだという。レンジャースキルを活かし、シーフ系隠密スキルを持つ盗賊たちの手口の裏をかくことが得意なようだ。
Relation From Others To Others
Like   Tetsuya     Tianzun
Dislike   Hermes

    
[?]  Gordon
【憧れに背を預け】ゴードン
 
Rarity 5 Cost 24
HP 1050+87.245*(Lv-1) ATK 1350+61.735*(Lv-1)
HP @ Lv 70 7069.905 ATK @ Lv 70 5609.715
Max HP+20 Lv, +2000 HP 10814.805 Max ATK+20 Lv, +2000 ATK 8844.415
Skills
Wounded Ranger [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -1500 HP to self / 100%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Double LockBlock skill and CS activation for 3 turns (Debuff) to enemies in a 5x3 area around the front of self / 25~50%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +500~1000 HP to self / 45~90%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to   Double LockBlock skill and CS activation for 3 turns (Debuff)-affected enemies / 100%
Duel Arena's Flygja [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units and enemies in front and behind of them / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units and enemies on the left and right of them / 25~50%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies on the entire board by 1 square / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
World Tree Adventurer [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies in a 2-square diamond radius around self / 25~50%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in a 5x3 area around the front of self / 45~90%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +250~500 HP to allies directly adjacent to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +250~500 HP to allies directly adjacent to self / 40~80%
Path-Crossing Barkeep [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply   CharmCannot attack for 3 turns (Debuff) to hitting units and enemies behind them / 25~50%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies 1 square around self / 45~90%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90%
願光視背フュルギヤ・ランドヴェッティル
Deal 2x damage to   CharmCannot attack for 3 turns (Debuff)-affected enemies +   DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) (x2) + Apply   CharmCannot attack for 3 turns (Debuff) to hit units and enemies behind them + Apply   WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units  
4x
Show equipable ARs (40)

                                                                                

Illustration BomBom
Scenario ――
Voice Masaki Terasoma
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Guild Unaffiliated;Unaffiliated
School Unknown
Release Date 2023-10-18 (v4.26.2)


Translated from Japanese
Official Japanese
白く輝く宝玉をもとにつくられた仮面、あるいは目線を隠すバイザー。エインヘリエルと呼ばれる伝説の戦士たちが着用するものと同じ。本来は、ゴードンが持っていなかったはずの「神器」。この世になかった仮想人格を零から創り出し、肉体を管理させるものである。「追随者」フュルギヤという仮想人格をゼロから生み出し、付与されるのだ。基本的にこの状態において肉体は不変、つまり不老不死に近しい状態になるらしい。これの着用によってゴードンは、人間ではない存在として東京のシステムに認識される。酒場のマスターとして、ナイフ使いとして、東京で同業を学ぶ後進との関わりを持つ。また、顔の広い友人と東京のそこかしこに出没し、遊んでいる姿を目撃されているようだ。

CV

Appearances

Transient Summons

All versions of Gordon are limited to the banners listed below. They cannot be obtained via permanent summons.

Transient Transient Summon
  Gordon ( ) - The Afterschool Hero and the Fantastic Boyfriends x2 (2023 December Re-Release) (2023)
- The Afterschool Hero and the Fantastic Boyfriends x2 (2023)

Notes

13 comments
[Show Comments]

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Anonymous user: 360eabda
No. 18043
11 months ago
Score 0 You
No gender interesting
 
Anonymous user: bde8752c
No. 17801
12 months ago
Score 0 You
>>17582 Jigsaw's down bad it seems.
 
Anonymous user: 926cecb5
No. 17655
13 months ago
Score 0 You

>>17519

Housamo fans
 
Anonymous user: 98d9c238
No. 17582
13 months ago
Score 0 You
The key of your cuffs is inside my ass you need to put ur fist inside it to get it
 
Anonymous user: 3a3355a4
No. 17533
14 months ago
Score 0 You
Look Gordon ropes! We Can use these too HELP ME GORDON!
 
Anonymous user: c22b22b5
No. 17526
14 months ago
Score 0 You

>>17520

You're probably too ugly to get his attention so you pick a different route damn that's crazy if i met someone like you I'd would avoid you what's your neighbors phone number so i can tell them to stay away from you?
 
Anonymous user: 1f2983e0
No. 17523
14 months ago
Score 0 You

>>17520

I had the same drean when I was a teen lol dudes like Gordon makes anyone go crazy
 
Anonymous user: 4121cca9
No. 17521
14 months ago
Score 0 You
Gordon i love u soo mucchhh, I want u to come homeee!!. I gave u everything i had but why didn't you come homeeeeeee??!. And now i've got nothing left. I feel like im goinggg CRAZYYYYYYYYYYY!!!!
 
Anonymous user: e88fdaa5
No. 17520
14 months ago
Score 0 You
He reminds me of my neighbor that I’ve dreamed of fucking everyday hell I’ve even contemplated breaking into his house, drugging him then sucking his dick until I’m satisfied then running away, wouldn’t mind being skull fucked by him until I’m braindead
 
Anonymous user: 1f2983e0
No. 17519
14 months ago
Score 0 You

>>17507

Who the fuck starts a comment section like that?
 
Erbie
No. 17518
14 months ago
Score 0++
BomBom has fucking ruined me. i've got nothing left. i'm drained. mentally. emotionally, financially. i'm dehydrated from crying. there aren't any words. my hands are fucking shaking. i need to lie down. stay in it. feel it. that's an all-time fave right there.
 
Anonymous user: 1f2983e0
No. 17512
14 months ago
Score 0 You
This classic BomBom characters are neat
 
Anonymous user: 5c30abfc
No. 17507
14 months ago
Score 0 You
He looks like my dad so now I have an awkward boner everytime I see him
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