[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemiesin a 2-square diamond radius around self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 8~16%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+200~400 HP to self and alliesdirectly adjacent to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+200~400 HP to self and alliesin a 2-square diamond radius around self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply OppressionCannot move at will for 2 turns (Debuff) to hit units / 32~64% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units / 35~70%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hitting units / 10~20% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-400~-800 HP to hit units / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Countdown-10000~-20000HP/turn for 2 turns (Debuff) / 50~100%
"A shaman and necromancer, he also possesses the power to manipulate the signs of mortality. As he wanders the land, he is most recognizable for the staff he carries, adorned with the head of a jackal. This is his Sacred Artifact, which represents his Role and Rule as ruler of the underworld. He takes pleasure in things that make him feel more alive, and feels a sense of kinship for those who share his fondness for drink. His body contains two identities with different names and intentions, who trade places according to the rise and fall of the sun. As such, he is naturally sympathetic toward those who also share their body with other entities."
Translated from Japanese
Sorceror and spirit user with the power to bind corpses and manipulate the power of the death seal star. The latter is also known as a necromancer. As the man continues on his long wandering journey he holds in his hand a cane topped with the likeness of a black jackal. That is a Sacred Artifact that is supposed to be proof of one's Role and Rule as ruler of the underworld. He likes tastes that make him feel alive, and he finds sympathy for those who know the joys of being drunk. There are two personalities different as night and day within this one body, each with their own names and actions. He seems to get on well with people who are dealing with having someone in their body who wasn't there originally.
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemiesin a 2-square diamond radius around self / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to enemiesin a 2-square diamond radius around self / 25~50%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+200~400 HP to self and alliesdirectly adjacent to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+200~400 HP to self and alliesin a 2-square diamond radius around self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units / 32~64% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.6x damage to StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff)-affected enemies / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hitting units / 20~40% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-750~-1500 HP to hit units / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Countdown-10000~-20000HP/turn for 2 turns (Debuff) / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemiesin a 3x3 area around the front of self / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to enemiesin a 3x3 area around the front of self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
"Bacchus was once a member of the royal family of Muspelheim, a realm ruled by the descendants of giants. However, his physical body had long since perished. After his resurrection, an entity was placed inside him: Nekros. This was to make him the possessor of the Rule of Decay and supreme ruler of all Demon Kings who have overcome death. The blood of Kvasir, Patron of Liquor, runs through Bacchus's veins, and he has taken to these powers like a fish to water. He understands the gravity of his responsibilities as one who governs intoxication, and even enjoys them. Having been forced into the role of Demon King himself, he feels a mingled sense of pity and loathing for those who have been forced into similarly lengthy periods of isolation."
Translated from Japanese
Bacchus was once part of the royal family of Mulspelheim, the place dedicated to the descendants of giants. His body however was already destroyed. His corpse was then brought back to life by the virtual personality using it as a vessel, Nekros. He is accompanied by overlords who have conquered death and is the one chosen to receive the Rule of degeneration. Bacchus's body carries the blood of ones born to rule over alcohol the Kvasir, so he is compatible with this power. He has favorable views towards those who control intoxication and those who understand the weight of their duties. He also holds a mix of pity and self-loathing towards those established as overlords by the world and forced into long lasting solitude.
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All right time to ask the real question. Which one is better Nekros or Bacchus? Bacchus is wholesome and will cuddle you when your feeling down. Nekros is pervy and is DTF whenever and is open to practically any kink.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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