Anchor/Used Skills

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This is an article that lists skills used by a status. For the status itself, see Anchor

Base Skill

Apply Anchor


Wind Manipulator
[Phase Start] Apply   Anchor to self and allies on the entire board / 50~100%
      Seth,   Seth

Restrainer
[After Moving] Apply   Anchor to self and allies directly adjacent to self / 66~100%
      Arc,   Arc

Bride
[Before Hitting] Apply   Blessing to allies in front of self
    Apply   Anchor to allies in front of self
    Apply   Blessing to self
    Apply   Anchor to self / 50~100%
      Claude (Christmas)

Bride
[Before Hitting] Apply   Blessing to allies in front of self
    Apply   Anchor to allies in front of self
    Apply   Blessing to self
    Apply   Anchor to self / 50~100%
      Claude (Christmas)

Hesitant Recluse
[After Moving] +200~400 HP to self / 40~80%
[After Moving] Apply   Anchor to self / 45~90%
      Oz,   Oz

Protector of Island Winds
[When Appearing] Apply   Anchor to self and allies on the entire board / 50~100%
[When Appearing] +10~20 CP to self and allies on the entire board / 45~90%
      Kijimuna (Canaan)

Snake Charmer
[After Moving] Apply   Anchor to self and allies directly adjacent to self / 45~90%
[When Hit″] Apply   Protection to allies 1 square around self / 40~80%
      Seth (Valentine)

Peace Broker
[When Appearing] Apply   ATK Up to self / 50~100%
[Phase Start] Apply   Anchor to self / 50~100%
      Babe Bunyan

Bovine Broker
[Phase Start] Apply   ATK Up to self
    Apply   Anchor to self / 50~100%
[Status Resistance] Remove   Break / 50~100%
      Babe Bunyan

Rescuer
[After Moving] Apply   Anchor to self and allies beside or in reverse Slash range / 45~90%
[After Moving] Apply   Protection to allies in a 3x2 box behind / 40~80%
      Akiha Gongen

Rescuer
[After Moving] Apply   Anchor to self and allies beside or in reverse Slash range / 45~90%
[After Moving] Apply   Protection to allies in a 3x2 box behind / 40~80%
      Akiha Gongen

Orange Rescuer
[After Moving] Apply   Anchor to self and allies beside or in reverse Slash range / 45~90%
[After Moving] +150~300 HP to allies in a 3-square horizontal line around the 2nd square behind self / 30~60%
[After Moving] Apply   Protection to allies in a 3x2 box behind / 40~80%
      Akiha Gongen

Orange Rescuer
[After Moving] Apply   Anchor to self and allies beside or in reverse Slash range / 45~90%
[After Moving] +150~300 HP to allies in a 3-square horizontal line around the 2nd square behind self / 30~60%
[After Moving] Apply   Protection to allies in a 3x2 box behind / 40~80%
      Akiha Gongen

Flouter
[After Moving] Apply   All-ranged Resistance to self and allies directly adjacent to self / 50~100%
[Phase Start] Apply   Anchor to self and allies on the entire board / 50~100%
      Taishakuten

Defiant Daeva
[After Moving] Apply   All-ranged Resistance to self and allies 1 square around self / 50~100%
[Phase Start] Apply   Anchor to self and allies on the entire board / 50~100%
      Taishakuten

Midsummer Celebrity
[Before Hitting] +4~8 CP to self / 35~70%
[Opponent Turn Start] Push away enemies in Long Slash range by 1 square / 45~90%
[When Appearing] Apply   Anchor to self and allies on the entire board
    Apply   Anchor Strengthening to self and allies on the entire board / 50~100%
      Smoky God (Pool)

Beastly Samalian King
[After Moving] Apply   Tenacity to self and allies in a 2-square diamond radius around self / 50~100%
[Turn Start] Apply   Anchor to self and allies in a 2-square diamond radius around self / 45~90%
[Before Hitting] -1500~-3000 HP to hit units and enemies on the left and right of them / 45~90%
[After Hitting] +300~600 HP to self and allies in a 2-square diamond radius around self / 40~80%
      Ahab

Reptile Tamer
[After Hitting] Apply   Crit Resistance to hit units / 40~80%
[Phase Start] Apply   Anchor to self / 50~100%
      Pazuzu,   Pazuzu

Admirable
[After Moving] Apply   Blessing to allies directly adjacent to self / 45~90%
[After Not Moving] Apply   Anchor to allies 1 square around self / 40~80%
[After Moving] Apply   Anchor to allies 1 square around self / 40~80%
      Tianzun

Heavenly Lord of Spiritual Treasures
[After Moving] Apply   Blessing to allies directly adjacent to self / 45~90%
[After Moving] Apply   Nullify Debuff to self and allies directly adjacent to self / 30~60%
[After Not Moving] Apply   Anchor to allies 1 square around self / 40~80%
[After Moving] Apply   Anchor to allies 1 square around self / 40~80%
      Tianzun

Two-Faced
[When Appearing] Apply   Dazzle Strengthening to self / 50~100%
[After Hitting] Apply   Duplicate Buff to hit units
    Apply   Remove Buff to hit units / 40~80%
[Phase Start] Apply   Anchor to self and allies 1 square around self / 45~90%
      MacRoich (Summer)

Stormcutting Boy Captain
[Before Hitting] +7~14 CP to self / 50~100%
[Turn Start] Apply   Pierce Evasion to self and allies in a 2-square cross radius around self / 100%
[After Moving] Apply   Weapon Change (Shot) to self and allies 2 squares to the left and right of self / 50~100%
[After Not Moving] Apply   Weakness to shoot damage to enemies in a 3-square cone ahead / 45~90%
[After Moving] Apply   Weakness to shoot damage to enemies in a 3-square cone ahead / 45~90%
[If Stationary] Apply   Anchor to self and allies 1 square around self / 40~80%
      Eita (Set Sail)

Apophis Body Double
[After Moving] Apply   Anchor to self and allies directly adjacent to self
    Apply   Nullify Debuff to self and allies 1 square around self
    Apply   Advantage vs Dazzle to self and allies 1 square around self / 45~90%
[Before Being Attacked] Apply   Protection to allies 1 square around self / 40~80%
[When Appearing] Apply   Anchor Strengthening to self and allies on the entire board / 50~100%
      Seth (Valentine)

Childish Egotist
[After Hitting] Apply   Anchor to self and allies 1 square around self / 35~70%
[After Hitting] Apply   Nullify Buff to hit units and enemies on the left and right of them / 40~80%
      Masashi

Egotistic Boy Detective
[After Hitting] Apply   Anchor to self and allies 1 square around self / 35~70%
[After Hitting] Apply   Nullify Buff to hit units and enemies on the left and right of them / 40~80%
[After Not Moving] Apply   Protection when attacked to allies in front of self / 45~90%
[After Moving] Apply   Protection when attacked to allies in front of self / 45~90%
      Masashi

Idle Descender
[When Hit′] Apply   Drain to hitting units / 40~80%
[After Hitting] Apply   Anchor to self and allies 1 square around self / 40~80%
[Turn Start] +150~300 HP to self and allies 1 square around self / 45~90%
[Phase Start] Apply   Non-Buff Weakening to self and enemies on the entire board / 100%
      Ulaanbaatar (Christmas)

Staying in Formation
[Status Resistance] Remove   Confusion / 50~100%
[After Not Moving] Apply   Anchor to allies on the left and right of self / 45~90%
[After Moving] Apply   Anchor to allies on the left and right of self / 45~90%
      Starman ∀,   Starman ∞,   Starman Φ

Detached Avenger
[If Stationary] Apply   Anchor to self / 45~90%
[When Hit′] Push away hitting units by 1 square / 40~80%
[When Hit′] -750~-1500 HP to hitting units / 35~70%
      Kokopelli

Famed Mountaineering Club President
[Phase Start] Apply   Concentration to allies 1 square around self / 45~90%
[After Not Moving] Apply   Anchor to self and allies directly adjacent to self / 40~80%
[After Moving] Apply   Anchor to self and allies directly adjacent to self / 40~80%
[When Leaving] +1000~2000 HP to allies 1 square around self / 50~100%
      Himavat

Parvateshvara
[Phase Start] Apply   Concentration to allies in a 2-square diamond radius around self / 50~100%
[After Not Moving] Apply   Anchor to self and allies directly adjacent to self / 40~80%
[After Moving] Apply   Anchor to self and allies directly adjacent to self / 40~80%
[When Leaving] +3000~6000 HP to allies in a 2-square diamond radius around self / 50~100%
      Himavat

Status advantage Anchor


Nerve Plucker
[Phase Start] Apply   Protection to allies directly adjacent to self / 45~90%
[Attack Modifier] Deal extra damage against 96 statuses

Crit (x1.5), Crit+ (x1.5), Crit++ (x1.5), ATK Up (x1.5), Brawn (x1.5), Vigor (x1.5), Rage (x1.5), DEF Up (x1.5), Protection (x1.5), Adamantine (x1.5), Tenacity (x1.5), Blessing (x1.5), Regeneration (x1.5), Acceleration (x1.5), Arousal (x1.5), Evasion (x1.5), Berserk (x1.5), Guts (x1.5), Infinitude (x1.5), Hot Springs (Onsen) (x1.5), Unction (x1.5), Immobility (x1.5), Ardor (x1.5), Glint (x1.5), Nullify Debuff (x1.5), Reflect Debuff (x1.5), Combo (x1.5), Concentration (x1.5), Limit (x1.5), Anchor (x1.5), Spirit (x1.5), Movement expansion in all directions (x1.5), Berserk+ (x1.5), Taunt (x1.5), Weapon Change (All) (x1.5), Weapon Change (Magic) (x1.5), Weapon Change (Slash) (x1.5), Rage+ (x1.5), Prayer (x1.5), Nourishment (x1.5), Weapon Change (Blow) (x1.5), Weapon Change (Snipe) (x1.5), Taunt (1 turn) (x1.5), Weapon Change (None) (x1.5), Super Regeneration (x1.5), Weapon Change (All) (x1.5), Weapon Change (Blow) (x1.5), Weapon Change (None) (x1.5), Weapon Change (Long Slash) (x1.5), CS Weapon Change (All) (x1.5), Weapon Change (Thrust) (x1.5), Poison Reversal (x1.5), Weapon Change (Snipe) (x1.5), Weapon Change (Shot) (x1.5), Weapon Change (All) (x1.5), CS Weapon Change (Magic) (x1.5), CS Weapon Change (All) (x1.5), Acceleration (Stackable 1) (x1.5), Acceleration (Stackable 2) (x1.5), Acceleration (Stackable 3) (x1.5), Weapon Change (None) (x1.5), Weapon Change (Slash) (x1.5), CS Weapon Change (Blow) (x1.5), CS Weapon Change (Long Slash) (x1.5), Weapon Change (Magic) (x1.5), CS Weapon Change (None) (x1.5), Weapon Change (Snipe) (x1.5), Infinitude (Stackable 1) (x1.5), Infinitude (Stackable 2) (x1.5), Weapon Change (Long Slash) (x1.5), Weapon Change (Thrust) (x1.5), Drastic Skill Activation Rate Increase (x1.5), Charm Resistance (x1.5), Burn Resistance (x1.5), CS Weapon Change (Shot) (x1.5), Purification (x1.5), Curse Resistance (x1.5), Freeze Resistance (x1.5), [[|No name provided.]] (x1.5), Guts Resistance (x1.5), Glint (Stackable 1) (x1.5), Glint (Stackable 2) (x1.5), HP Loss Reversal (x1.5), Damage Reversal (x1.5), Break Resistance (x1.5), Increased Recovery (x1.5), Fear Resistance (x1.5), Weapon Change (All) (x1.5), Weapon Change (Shot) (x1.5), CS Weapon Change (All) (Irremoveable) (x1.5), CS Weapon Change (All) (x1.5), Taunt (Stackable 1) (x1.5), Taunt (Stackable 2) (x1.5), Taunt (Stackable 3) (x1.5), Taunt (Stackable 4) (x1.5), Taunt (Stackable 5) (x1.5)

/ 100%
      Bael

Nerve Wrecker
[Phase Start] Apply   Protection to self and allies on the entire board / 45~90%
[Attack Modifier] Deal extra damage against 96 statuses

Crit (x2), Crit+ (x2), Crit++ (x2), ATK Up (x2), Brawn (x2), Vigor (x2), Rage (x2), DEF Up (x2), Protection (x2), Adamantine (x2), Tenacity (x2), Blessing (x2), Regeneration (x2), Acceleration (x2), Arousal (x2), Evasion (x2), Berserk (x2), Guts (x2), Infinitude (x2), Hot Springs (Onsen) (x2), Unction (x2), Immobility (x2), Ardor (x2), Glint (x2), Nullify Debuff (x2), Reflect Debuff (x2), Combo (x2), Concentration (x2), Limit (x2), Anchor (x2), Spirit (x2), Movement expansion in all directions (x2), Berserk+ (x2), Taunt (x2), Weapon Change (All) (x2), Weapon Change (Magic) (x2), Weapon Change (Slash) (x2), Rage+ (x2), Prayer (x2), Nourishment (x2), Weapon Change (Blow) (x2), Weapon Change (Snipe) (x2), Taunt (1 turn) (x2), Weapon Change (None) (x2), Super Regeneration (x2), Weapon Change (All) (x2), Weapon Change (Blow) (x2), Weapon Change (None) (x2), Weapon Change (Long Slash) (x2), CS Weapon Change (All) (x2), Weapon Change (Thrust) (x2), Poison Reversal (x2), Weapon Change (Snipe) (x2), Weapon Change (Shot) (x2), Weapon Change (All) (x2), CS Weapon Change (Magic) (x2), CS Weapon Change (All) (x2), Acceleration (Stackable 1) (x2), Acceleration (Stackable 2) (x2), Acceleration (Stackable 3) (x2), Weapon Change (None) (x2), Weapon Change (Slash) (x2), CS Weapon Change (Blow) (x2), CS Weapon Change (Long Slash) (x2), Weapon Change (Magic) (x2), CS Weapon Change (None) (x2), Weapon Change (Snipe) (x2), Infinitude (Stackable 1) (x2), Infinitude (Stackable 2) (x2), Weapon Change (Long Slash) (x2), Weapon Change (Thrust) (x2), Drastic Skill Activation Rate Increase (x2), Charm Resistance (x2), Burn Resistance (x2), CS Weapon Change (Shot) (x2), Purification (x2), Curse Resistance (x2), Freeze Resistance (x2), [[|No name provided.]] (x2), Guts Resistance (x2), Glint (Stackable 1) (x2), Glint (Stackable 2) (x2), HP Loss Reversal (x1.5), Damage Reversal (x1.5), Break Resistance (x1.5), Increased Recovery (x1.5), Fear Resistance (x1.5), Weapon Change (All) (x1.5), Weapon Change (Shot) (x1.5), CS Weapon Change (All) (Irremoveable) (x2), CS Weapon Change (All) (x2), Taunt (Stackable 1) (x2), Taunt (Stackable 2) (x2), Taunt (Stackable 3) (x2), Taunt (Stackable 4) (x2), Taunt (Stackable 5) (x2)

/ 100%
      Bael

Charge Skill

Apply Anchor


CS_周囲係留付与_自身HP回復
[Before Hitting (CS)] Apply   Anchor to self and allies 1 square around self
    +1000~2000 HP to self / 100%
      Aegir ( Shot 2x),   Aegir ( Shot 4x)

限定スモーキーゴッドCS
[Before Hitting (CS)] Apply   Anchor to allies 3 squares to the left and right of self
    Apply   Anchor to allies in reverse Long Slash range
    Apply   Anchor to allies in a 3-square horizontal line around the 2nd square behind self
    Apply   Anchor to allies at the 3rd square behind self
    Apply   Guts to allies directly adjacent to self
    +500~1000 HP to self and allies directly adjacent to self / 100%
      Smoky God (Pool) ( Long Slash 3x)

AR Skill

Apply Anchor


  Bears of the Mountain
[When Appearing] Apply   Anchor to self / 20~100%
[Attack Modifier] Deal 1.4x damage to   Guts-affected enemies / 100%

  A Page from an Island Journal
[Turn Start] (Total turns 4, 8, 12...) Apply   Anchor to self / 80~100%
[Defense Modifier] Take 0.8x damage from  Blow-ranged enemies / 100%

  Umamichi Kung-Fu Generation
[After Moving] Apply   Anchor to allies directly adjacent to self / 50~100%
[Attack Modifier] Deal 1.6x damage to   Berserk-affected enemies
    Deal 1.6x damage to   Berserk+-affected enemies / 100%

  Prison of Love
[After Hitting] Apply   Bind to hit units / 12~24%
[Phase Start] Apply   Anchor to enemies in a 2-square diamond radius around self / 80~100%

  Cowboy Lesson
[After Hitting] Apply   Anchor to self and allies in front and behind of self / 20~40%
[When Leaving] Apply   Guts to allies in front and behind of self / 100%